Author Topic: Project M Reboot  (Read 126396 times)

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Offline mapar007

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Re: Project M Reboot
« Reply #105 on: March 24, 2010, 08:33:42 am »
* mapar007 wants to drool in awe, but suddenly remembers his mother is within ten yards.

Nonetheless, what's that grayed-out area in the middle of the screen?

Offline calc84maniac

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Re: Project M Reboot
« Reply #106 on: March 24, 2010, 09:37:46 am »
* mapar007 wants to drool in awe, but suddenly remembers his mother is within ten yards.

Nonetheless, what's that grayed-out area in the middle of the screen?
It was just a graphics test. Maybe I will use it for water or something.
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Offline jmaster797

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Re: Project M Reboot
« Reply #107 on: March 24, 2010, 11:02:56 am »
I want this game. It looks AMAZING. Good work dude.
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Offline Hot_Dog

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Re: Project M Reboot
« Reply #108 on: March 24, 2010, 11:05:58 am »
 :o

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #109 on: March 24, 2010, 02:14:47 pm »
yeah :o indeed
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Offline Raylin

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Re: Project M Reboot
« Reply #110 on: March 24, 2010, 02:15:58 pm »
Agreed and seconded.
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Offline calc84maniac

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Re: Project M Reboot
« Reply #111 on: April 03, 2010, 05:58:10 pm »
I added a ton of new features :D



I added water, which is displayed using the parallax tilemapper. Swimming seems to work well, though Mario's sprite should probably change.
Now there are points displayed when killing enemies, which increase with consecutive hits (like in the real Mario games). The score is not counted up yet, though.
I added the spinning blocks from Super Mario World.
Slopes now affect Mario's movement.
New enemies!
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Offline jsj795

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Re: Project M Reboot
« Reply #112 on: April 03, 2010, 06:04:40 pm »
WOW! Amazing!! I really like the water physics. Also the consecutive hits? That's epic o.o
It's also cool that the game doesn't seem to lag with many monsters on screen. Nice job, as always


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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #113 on: April 03, 2010, 06:04:46 pm »
:O this is freaking epic! I like the water idea and it seems the grayscale is nice ^^ and the points are awesome

Nice job as always :)

As for slopes is it like SMW where on 45° angle blocks you go down slowly if you don't move?
« Last Edit: April 03, 2010, 06:05:22 pm by DJ Omnimaga »

Offline trevmeister66

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Re: Project M Reboot
« Reply #114 on: April 03, 2010, 06:18:46 pm »
Simply amazing. I can't even think of what else to say. The water physics is great, the point system is sweet
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #115 on: April 03, 2010, 06:22:14 pm »
Question, will Mario fall faster and faster as he goes down into water? It might look more realistic physics-wise. In SMW, when falling down for long enough, you eventually fall at the same speed as if you weren't underwater

Offline calc84maniac

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Re: Project M Reboot
« Reply #116 on: April 03, 2010, 06:31:06 pm »
Question, will Mario fall faster and faster as he goes down into water? It might look more realistic physics-wise. In SMW, when falling down for long enough, you eventually fall at the same speed as if you weren't underwater
Ah, really? I might just make it modify the gravity then. Also, he does slide down hills if he doesn't move.

Edit: I tried that, and it doesn't seem right. I'll stick with what I have now
« Last Edit: April 03, 2010, 06:38:42 pm by calc84maniac »
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Offline TsukasaZX

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Re: Project M Reboot
« Reply #117 on: April 03, 2010, 08:02:56 pm »
Project M is getting more and more epic by the minute o.o
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #118 on: April 04, 2010, 12:03:55 am »
Question, will Mario fall faster and faster as he goes down into water? It might look more realistic physics-wise. In SMW, when falling down for long enough, you eventually fall at the same speed as if you weren't underwater
Ah, really? I might just make it modify the gravity then. Also, he does slide down hills if he doesn't move.

Edit: I tried that, and it doesn't seem right. I'll stick with what I have now
aw ok :(, oh well, as long as you dont make falling too slow either

Offline calc84maniac

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Re: Project M Reboot
« Reply #119 on: April 04, 2010, 05:23:32 pm »
As requested on IRC, I made a new screenshot showing the improved water animations:
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