Author Topic: Project M Reboot  (Read 126767 times)

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Offline TsukasaZX

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Re: Project M Reboot
« Reply #180 on: April 22, 2010, 02:00:27 pm »
Holy orchestral epic win, Batman! I can't believe that's on-calc music! It's amazing! Calc84maniac, I suggest we rename you to "Calc84God" o_o
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #181 on: April 22, 2010, 04:29:10 pm »
I wonder: does the addition of sound have a huge impact on the game speed (and grayscale) performances? I know some sound programs won't leave much time for other stuff to be executed unless the sound is only small beeps, like Ice Climber and Pyoro
Nope, not at all, because at 15MHz there is (or was, before I added the sound) a ton of free time every frame. The sound effectively reduces the available clocks to 6MHz or so, which is what I am designing the game for.
very nice to hear, so what we'll have is 83+ version with no sound and 83+SE version running at same speed but with sound? :)

Offline calc84maniac

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Re: Project M Reboot
« Reply #182 on: April 22, 2010, 04:39:19 pm »
I wonder: does the addition of sound have a huge impact on the game speed (and grayscale) performances? I know some sound programs won't leave much time for other stuff to be executed unless the sound is only small beeps, like Ice Climber and Pyoro
Nope, not at all, because at 15MHz there is (or was, before I added the sound) a ton of free time every frame. The sound effectively reduces the available clocks to 6MHz or so, which is what I am designing the game for.
very nice to hear, so what we'll have is 83+ version with no sound and 83+SE version running at same speed but with sound? :)
That is my plan, yes.
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #183 on: April 22, 2010, 04:53:16 pm »
will the user have to install a different 8xk?
* DJ Omnimaga hopes not, altough he doesn't mind, but he is afraid of the amount of e-mails calc84maniac would get then from people who got errors running the game on their reg 83+ due to downloading the wrong version, like back in the early 83+ days where people would download the 83p file instead of th 8xp files

Offline calc84maniac

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Re: Project M Reboot
« Reply #184 on: April 22, 2010, 04:59:08 pm »
Nah, the current 8xk will simply not start the music if running on an 83+
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Re: Project M Reboot
« Reply #185 on: April 22, 2010, 05:05:34 pm »
Aaah ok, thanks for the info

Offline BrownyTCat

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Re: Project M Reboot
« Reply #186 on: April 22, 2010, 05:57:10 pm »
I wonder: does the addition of sound have a huge impact on the game speed (and grayscale) performances? I know some sound programs won't leave much time for other stuff to be executed unless the sound is only small beeps, like Ice Climber and Pyoro
Nope, not at all, because at 15MHz there is (or was, before I added the sound) a ton of free time every frame. The sound effectively reduces the available clocks to 6MHz or so, which is what I am designing the game for.

I could compose tracks if I got the sound routine by itself, I also want it for my 84+ PacMan clone.

Offline Builderboy

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Re: Project M Reboot
« Reply #187 on: April 22, 2010, 11:56:31 pm »
Its so awesome how this engine runs at only 6 Mgz, and it leaves so much room for epic things like epic music for an epic game ;D

Offline calc84maniac

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Re: Project M Reboot
« Reply #188 on: April 23, 2010, 12:02:41 am »
I wonder: does the addition of sound have a huge impact on the game speed (and grayscale) performances? I know some sound programs won't leave much time for other stuff to be executed unless the sound is only small beeps, like Ice Climber and Pyoro
Nope, not at all, because at 15MHz there is (or was, before I added the sound) a ton of free time every frame. The sound effectively reduces the available clocks to 6MHz or so, which is what I am designing the game for.

I could compose tracks if I got the sound routine by itself, I also want it for my 84+ PacMan clone.
While the core sound-playing method is fairly complete, I need to completely revamp the code that reads music data and advances from note to note. The data takes way too much space currently. :( My current setup was mainly to show that it works, but it was not designed for long-term use.
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Re: Project M Reboot
« Reply #189 on: April 23, 2010, 12:39:39 am »
how many bytes does the current song take?

Offline calc84maniac

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Re: Project M Reboot
« Reply #190 on: April 23, 2010, 01:13:34 am »
It's about 1700 bytes (and it's not even the full SMB theme)
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Re: Project M Reboot
« Reply #191 on: April 23, 2010, 01:22:23 am »
;-;

Offline Netham45

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Re: Project M Reboot
« Reply #192 on: April 23, 2010, 01:26:12 am »
How 'bout 2 releases, one w/o sound entirely(if it saves a page), and one with sound that just doesn't play the sound on an 83+?

It'd be nice for people who don't have sound equipment for the calcs, or who just want to save space.
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Offline tifreak

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Re: Project M Reboot
« Reply #193 on: April 23, 2010, 05:27:47 am »
How 'bout 2 releases, one w/o sound entirely(if it saves a page), and one with sound that just doesn't play the sound on an 83+?

It'd be nice for people who don't have sound equipment for the calcs, or who just want to save space.

Just curious, but what would be the point of that? might as well just have 2 versions, one with, one without music. *shrugs*

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Re: Project M Reboot
« Reply #194 on: April 23, 2010, 09:48:42 am »
Well, it could save space as Netham45 said for ppl who dont want sound.