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Omnimaga
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Project M (Super Mario)
(Moderator:
calc84maniac
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Project M Reboot
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Topic: Project M Reboot (Read 126417 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Project M Reboot
«
Reply #255 on:
May 08, 2010, 11:26:49 pm »
True but yeah we need to stay realistic. If he adds overworld support he'll have to make sure in the LV editor the overworld is easy to edit. I never could understand the one in Super Mario 68k and I gave up after only getting plenty of errors.
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TIfanx1999
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Re: Project M Reboot
«
Reply #256 on:
May 09, 2010, 01:09:37 am »
Exactly what DJ Omni said. Plus, we don't know how many levels will be included with the program yet, what size levels will range, and if the set that comes with it will be integrated into the app or not.
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tloz128
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I feel asleep.
Re: Project M Reboot
«
Reply #257 on:
May 09, 2010, 06:56:15 pm »
yeah, i guess it would be pretty difficult. if anything, an overworld map would be an afterthought- after all the levels were completed. although, i didn't have an overworld editor in mind. i was thinking that maybe there could be a specific zone for custom levels, which would have a certain amount of spaces for custom levels (maybe like, 8 of them), meaning that the amount of custom levels you could make would be limited to 8. just a thought, though.
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Naaa... Na Nah Na Nana Na Nah... Hey Jude!
DJ Omnimaga
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Re: Project M Reboot
«
Reply #258 on:
May 09, 2010, 11:21:44 pm »
I wouldn't limit custom levels to 8, for people who got SE calcs and want many levels on their calc at once. Maybe have a scrolling custom level map that scrolls infinitely from the first installed custom level to the last one
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Stephan
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Re: Project M Reboot
«
Reply #259 on:
May 12, 2010, 10:50:35 am »
I would like to see that you can implement the kitty mode that you get from eating the leaf in Super Mario 3. That was cool. I kinda miss that game, and it's great that you are going to recreate it. Please let me know when you finish. It's cool if you don't do the kitty mode thing, it was just be even cooler if you do. Good luck either way!
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DJ Omnimaga
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Re: Project M Reboot
«
Reply #260 on:
May 12, 2010, 12:54:11 pm »
Do you mean just so mario can fly when running for a while? If I remember, he's planning to add the mario cape, which does this as well. (He's aiming for a Super Mario World style game, taking elements from other games as well)
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calcdude84se
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Re: Project M Reboot
«
Reply #261 on:
May 12, 2010, 04:30:32 pm »
It seems like that's what he means. If it isn't, he can clarify.
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Madskillz
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Re: Project M Reboot
«
Reply #262 on:
May 13, 2010, 02:49:50 am »
I think the cape is suitable, but yeah the raccoon outfit would be cool but not necessary.
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TsukasaZX
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Never Gonna Give You Up!
Re: Project M Reboot
«
Reply #263 on:
May 13, 2010, 10:28:36 am »
Two words: Tanooki Suit.
Pleeeaaaase, calc84god? :O
Also, I think the cape would be a tad more distinguishable as a power-up than the raccoon suit, IMHO.
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: Project M Reboot
«
Reply #264 on:
May 13, 2010, 04:21:01 pm »
true, especially with those small sprites
. Also I like how with the cape you can hold down the jump button to fly instead of repeatdely tapping it
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gkaee
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Re: Project M Reboot
«
Reply #265 on:
July 27, 2010, 05:03:55 am »
First of all it looks unbelieveable.
Second of all will i be able to use it on my nspire via the 84+ emulation or otherwise? Thanks for the info either way.
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Project M Reboot
«
Reply #266 on:
July 28, 2010, 02:05:47 am »
Hi and welcome here
Unfortunately I do not know. It would need to not use undocumented z80 assembly instructions to work on the TI-Nspire, which only Calc84maniac could answer.
I hope he did not lose the entire progress for this project, though, like most of his Nspire stuff
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apcalc
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Re: Project M Reboot
«
Reply #267 on:
July 28, 2010, 09:29:38 am »
DJ, I think he said he had his Z80 projects backed up on a flash drive. He only lost his Nspire projects.
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calc84maniac
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Re: Project M Reboot
«
Reply #268 on:
July 28, 2010, 03:29:11 pm »
Yeah, that is true. Project M still lives!
And I made sure not to use undocumented instructions this time. Currently I don't have much time to actually work on projects though, since I'm between laptops at the moment.
I should really post a topic about this.
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
tifreak
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Re: Project M Reboot
«
Reply #269 on:
July 28, 2010, 03:38:54 pm »
What happened, hard drive failure?
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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« previous
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Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
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Project M (Super Mario)
(Moderator:
calc84maniac
) »
Project M Reboot