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It will compile+run without the gifs but there just won't be a derpy then.
Ok it works. BTW to compile you just do qmake then make.
, i just looked at what qt creator sais it does, all that i need to do to compile is hit ctrl+r
so Vogtinator, your fix doesn't work, it still stops running the new gifs after some time/some amount of gifs played, idk which one it is.
QRect screen = qApp()->desktop()->screenGeometry()
possibleMoveActions.append("fly");possibleMoveActions.append("flyupsidedown");//Is the same aspossibleMoveActions << "fly" << "flyupsidedown";
//The contructorderp() {posx=500;posy=500;}//does (almost) the same asderp() : posx(500), posy(500){}
thanks for all the tips! so what is the difference with Code: [Select]//The contructorderp() {posx=500;posy=500;}//does (almost) the same asderp() : posx(500), posy(500){} as almost is not all the way
class Foo {private: int i;public: Foo(){i = 1;}};
and a somehow wanne use a ui file, but this project is actually too simple to use one so i should step away from it, just lemme code a bit, maybe magically the bug with derpy vanishing will disappear
- Don't allocate a QMovie everytime you change the animation. Set the filename by using QMovie::setFileName instead.