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On an unrelated note, was the beta uploaded on TI-Planet and ticalc.org?
93+SE
Quote from: DJ Omnimaga on May 08, 2014, 01:28:42 pmOn an unrelated note, was the beta uploaded on TI-Planet and ticalc.org?No, only omni and cemetech.
Quote from: Sorunome on May 08, 2014, 01:29:32 pmQuote from: DJ Omnimaga on May 08, 2014, 01:28:42 pmOn an unrelated note, was the beta uploaded on TI-Planet and ticalc.org?No, only omni and cemetech.Ah ok, do you plan to upload the game there when it's complete, tho? It would gain more exposure (I could upload the TI-Planet one when ready if you don't have an account, since we are allowed to upload anyone's program there it seems)
Also back to bugs: It seems we cannot cancel magic selection. Once you enter the magic menu, you can't go back to the main battle commands: You are forced to waste a magic spell. IIRC, in the original we could cancel with ALPHA.
Quote from: TheCoder1998 on May 08, 2014, 08:47:35 amwhat are you supposed to do after returning the shovel?Explore and find out what to do Hint: try to get to areas you haven't been to before (when playing the original game the first time that part took me hours to figure out, lol)
what are you supposed to do after returning the shovel?
Yeah, as a reminder, Reuben was originally described as a puzzle-RPG, so there's quite a bit of exploring to be done when you see something special and fewer clues. . In the sequel, the only real puzzles are pushing blocks around, though.EDIT: ANother bug: When you interact with the fire pillars, it tells you you need fire to melt ice instead of water to unlit fire.
Also, when you took down the fire with actual water, the water remains intact in the bottle. I didn't see if it happens with the fire too, but just pointing out.
EDIT 2: Another bug: The very rare enemy in the final dungeon (the one with 15 level that gives 255 experience points) has a weird line of pixels through it. Corrupted sprite data?
EDIT 3: Also, it appears that the fire item ignores elemental weaknesses. I think a similar bug was present in the original game, but normally the item behaves exactly like fire, but is supposed to do twice as much damage (meaning four times more damage than regular attacks if done against an enemy weak against fire)
Oooh I see. I guess I can live with it if it's not dangerous, though. It doesn't seem to cause any harm other than a few display issues when scrolling the MEM menu. I was just making sure you were aware of it.
Also, if you want I could help you update the readme later because the current one might need some extra info, including known bugs (at least the ones that won't get fixed)
That is a known bug, due to abusing L2 as a whole buffer, and there is no way around fixing that except getting rid of double-buffering and thus have it flicker all over the place or by using up 768 more bytes of user ram which is IMO not worth it.