Author Topic: [Beta] Reuben Quest Axe Remake  (Read 47244 times)

0 Members and 3 Guests are viewing this topic.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
[Beta] Reuben Quest Axe Remake
« on: April 24, 2014, 04:23:16 pm »
Reuben Quest: Ev Awakening
The game is done! Grab info here:
http://www.omnimaga.org/news/reuben-quest-ev-awakening-axe
Spoiler For old:
Public Beta: Reuben Quest: Ev Awakening
The old saves are not compatible with this version!
Yes, this reached the public beta stage! File here: http://ourl.ca/21046/382942
Please test it as much as possible and report bugs!
Quote from: readme
Reuben Quest: Ev Awakening

=======Installation=======
To install this game you
must send all the appVars
and the app to your calc.
It is recommended to place
the appVars into archive.
The game requires at least
4800 bytes of free RAM to
run.

=========Gameplay=========
Arrow keys: Move
2nd: Interact
ALPHA: Items and Stats
MODE: Graphic Settings
CLEAR: Exit

=========Settings=========
The first time you run it
you will be be asked to
adjust your grayscale set-
tings as they may vary
from calc to calc. After
that you should set your
delay which also depends
on the calc running it, it
defaults to values which
should be pretty close, if
not the actual correct
delay.

=========Credits==========
Programming: Sorunome
Graphics: Art_of_camelot
Story&Maps: DJ Omnimaga

Thanks to Runer112 for
making Axe!

Thanks to everybody who
supported me throughout
the development of this
RPG!


We have a website!
www.reubenquest.net
Spoiler For old post:
Yes, it is time!
The beta is closed
Please keep in mind that this is a beta and thus not the finished version. I know that it has a few bugs, the most noticable is probably some graphic glitches on enemy displaying.
It is still lacking some animations on the battle engine too.

Be sure to send the App and all three Appvars to your calc. It is recommended to place the appvars in archive.
You must have at least 10k of free RAM when starting the app i do not check that yet.

In order to re-adjust the greyscale you must delete the appvar GS
In order to start a new game you must delete the appvar θR1SAV

I will not attach it here because reasons.
And no, currently there is no way of viewing your current EXP, Item and stuff (I hope i got the math right :P)

To interact with the environment use the 2ND key.


Be sure to check your spam folder!
« Last Edit: May 16, 2014, 04:29:09 pm by Sorunome »

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: [Beta] Reuben Quest Axe Remake
« Reply #1 on: April 24, 2014, 06:13:11 pm »
Be sure to send the App and all three Appvars to your calc. The Appvars must be in archive.

Is there some weird reason behind this? Because the GetCalc(NAME,FILE) command for reading from archived variables has also worked with variables in RAM for a while now.

In order to re-adjust the greyscale you must delete the appvar GS

Just map a key to the GTune() function. :P Alternatively, you can be a bit more bold and make your own contrast/grayscale controls, in which case I'd advise checking out the source of the GTune() function to see how to properly change contrast and grayscale delay.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Beta] Reuben Quest Axe Remake
« Reply #2 on: April 24, 2014, 06:30:48 pm »
Be sure to send the App and all three Appvars to your calc. The Appvars must be in archive.

Is there some weird reason behind this? Because the GetCalc(NAME,FILE) command for reading from archived variables has also worked with variables in RAM for a while now.
Oh, ok, then that is working too :P
Quote
In order to re-adjust the greyscale you must delete the appvar GS

Just map a key to the GTune() function. :P Alternatively, you can be a bit more bold and make your own contrast/grayscale controls, in which case I'd advise checking out the source of the GTune() function to see how to properly change contrast and grayscale delay.
I know, i just haven't gotten around adding that yet :P
Also, I noticed That i have to unload Greylib before archiving to not crash the calc :P

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Beta] Reuben Quest Axe Remake
« Reply #3 on: April 24, 2014, 06:41:54 pm »
I'M interested in a copy of course :P

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: [Beta] Reuben Quest Axe Remake
« Reply #4 on: April 24, 2014, 07:10:56 pm »
If you don't mind me asking, why have a closed beta?

I'll take a copy, anyway.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Beta] Reuben Quest Axe Remake
« Reply #5 on: April 24, 2014, 07:12:53 pm »
Because I don't want the file attached here and having random people stumbling upon it, not reading that it is a beta and saying that it sucks.
And, i should have mentioned, this beta is for omni members :P

Also, i'd need your email then :P (pm, irc, whatever other way)

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Beta] Reuben Quest Axe Remake
« Reply #6 on: April 24, 2014, 07:23:28 pm »
Be sure to send the App and all three Appvars to your calc. The Appvars must be in archive.

Is there some weird reason behind this? Because the GetCalc(NAME,FILE) command for reading from archived variables has also worked with variables in RAM for a while now.
Oh, ok, then that is working too :P
Indeed but if you make copies of the data you need twice the RAM. :P

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Beta] Reuben Quest Axe Remake
« Reply #7 on: April 24, 2014, 07:28:28 pm »
But still the same amount of free RAM :P

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Beta] Reuben Quest Axe Remake
« Reply #8 on: April 24, 2014, 07:31:05 pm »
Yup. As long as it doesn't exceed half the user RAM it should work.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Beta] Reuben Quest Axe Remake
« Reply #9 on: April 24, 2014, 07:31:46 pm »
wait, if you have ALL the appvars in ram at the same time, plus the 10K, i don't think that'd work, lol

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Beta] Reuben Quest Axe Remake
« Reply #10 on: April 24, 2014, 07:32:52 pm »
I mean the size of data that should be copied. Well, bleh. :P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Beta] Reuben Quest Axe Remake
« Reply #11 on: April 25, 2014, 01:33:42 am »
I just tried it a few hours ago but fell asleep through it. I turned my calc OFF in extremis when I almost feel asleep during a battle. Keep in mind that I was really tired, though, and it's not due to the game. XD It was pretty great so far :D

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Beta] Reuben Quest Axe Remake
« Reply #12 on: April 25, 2014, 03:20:54 am »
Didn't have the chance to try it just yet. :P

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Beta] Reuben Quest Axe Remake
« Reply #13 on: April 25, 2014, 05:26:35 am »
Glad to hear that you'r enjoying it :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Beta] Reuben Quest Axe Remake
« Reply #14 on: April 25, 2014, 05:48:14 am »
Vegeta ! What does this scouter say about it's awesomeness level ?!
It's ovER NINE THOUSAND !

:D


Bug : When you sleep, the contrast is restored to the OS setting while it should be restored to the GrayLib setting. :P
Another one : Some text says "Itns too hot in the lava mine".

Also : please return to the last save point instead of quitting when the player dies.
« Last Edit: April 25, 2014, 06:08:55 am by Streetwalrus »