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This game worked great fot me, apart from one bug: Sometimes when you walk past the border on the screen (to get to an other area), then immediately walk over the edge again, then you sometimes get teleported to a random location. This already happened twice to me in an hour or so of playing, but in both cases, when I tried to trigger that glitch again, it worked fine, so I haven't been able to replicate the glitch.It doesn't seem to cause memory corruption and doesn't crash your calc, and everything works perfectly after you exit the game and start it again.
By the way, when restarting the game, does it reload from last save?
Also, an issue I noticed when walking around is that it's incredibly hard to get inside narrow areas. Reuben has to be perfectly aligned into it in order to get through. The Verdante Forest had this problem too. Do you think you could make the game detect those areas and have Reuben moves towards it when trying to go through?
Also, when trying to walk on a solid tile, the random enemy count keeps dropping anyway. In the original game, it only dropped when walking on floor tiles.
Another issue I encountered is that sometimes, all of a sudden, escaping battles will no longer work, even if you try like 10 times in a row, and one of the forest enemy sometimes does 20 damage. I am unsure if he did this much damage in the original game.
Also, for the battle transition, when the screen flashes, the last row and column of pixels are not erased. You should make the flash affect 96x64 rather than 95x63.
Well, the issue with the random enemy count is that it can get annoying when you run into the narrow path issue mentionned just before. Until you manage to get through, you can end up having a random battle after only two or three steps. >.<Btw will the next version have a menu and title screen? (which i assume will be a tilemap with text put on it?)
Quote from: DJ Omnimaga on April 25, 2014, 12:57:39 pmAlso, an issue I noticed when walking around is that it's incredibly hard to get inside narrow areas. Reuben has to be perfectly aligned into it in order to get through. The Verdante Forest had this problem too. Do you think you could make the game detect those areas and have Reuben moves towards it when trying to go through?That is why you can use multiple keys at the same time and "slide" accross the wall. Anyways, it might be possible if i can fit it in, currently i only have 120 bytes left