Author Topic: [Beta] Reuben Quest Axe Remake  (Read 46688 times)

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Offline TheCoder1998

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Re: [Beta] Reuben Quest Axe Remake
« Reply #45 on: May 03, 2014, 10:56:57 am »
i really can't wait for this to be finished :D
it's already looking so good!
keep up the good work! :thumbsup:
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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest Axe Remake
« Reply #46 on: May 03, 2014, 12:03:46 pm »
Btw, if aeTIos was to never do magic animations (since he usually disappears every 6 month or so for a long while from the community x.x), what happens to the game if everything else is completed? Would you use placeholders (such as the Illusiat 2004 magic sprites from the title screen) or would the game be delayed until next year or so?

Offline Sorunome

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Re: [Beta] Reuben Quest Axe Remake
« Reply #47 on: May 03, 2014, 01:44:52 pm »
i would attempt my own animations x.x

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Offline aeTIos

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Re: [Beta] Reuben Quest Axe Remake
« Reply #48 on: May 03, 2014, 01:49:11 pm »
Btw, if aeTIos was to never do magic animations (since he usually disappears every 6 month or so for a long while from the community x.x), what happens to the game if everything else is completed? Would you use placeholders (such as the Illusiat 2004 magic sprites from the title screen) or would the game be delayed until next year or so?
Not entirely true there lol. I usually disappear for a few weeks every summer due to me going on vacation. And I will finish the animations lol :P
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Offline Streetwalrus

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Re: [Beta] Reuben Quest Axe Remake
« Reply #49 on: May 03, 2014, 04:21:30 pm »
Indeed that's a quite inaccurate statement there DJ. :P

Offline aeTIos

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Re: [Beta] Reuben Quest Axe Remake
« Reply #50 on: May 03, 2014, 04:33:22 pm »
Don't hate me now, but I lost the source game
:trollface:
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Offline Streetwalrus

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Re: [Beta] Reuben Quest Axe Remake
« Reply #51 on: May 03, 2014, 04:40:18 pm »
* Streetwalrus lost x.x
* Streetwalrus curses aeTIos

Offline DJ Omnimaga

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Re: [Beta] Reuben Quest Axe Remake
« Reply #52 on: May 03, 2014, 05:05:08 pm »
Btw, if aeTIos was to never do magic animations (since he usually disappears every 6 month or so for a long while from the community x.x), what happens to the game if everything else is completed? Would you use placeholders (such as the Illusiat 2004 magic sprites from the title screen) or would the game be delayed until next year or so?
Not entirely true there lol. I usually disappear for a few weeks every summer due to me going on vacation. And I will finish the animations lol :P
You disappeared for a while during fall or Winter almost every year, though, to play that video game I forgot :P

Offline Streetwalrus

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Re: [Beta] Reuben Quest Axe Remake
« Reply #53 on: May 03, 2014, 05:37:28 pm »
Kerbal space program ? :P

Offline DJ Omnimaga

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Re: [Beta] Reuben Quest Axe Remake
« Reply #54 on: May 04, 2014, 05:43:19 pm »
Btw, not really a bug, but more of an exploit in the beta I got a while ago: If you go in a dungeon where enemies are weak enough to never hit you, all you have to do is put tape over the left arrow when walking against a wall, then you'll automatically attack when a battle occurs, so if you have good batteries, you can do like the Lete River trick in Final Fantasy VI and level up overnight while you sleep.

In the original game this was impossible, because the random battle enounter count doesn't go down when you try to walk over a wall.



EDIT: Also, I found a bug with HP restoring, when using water or cure: Sometimes, my HP loops back to 1 O.O


Also, map design bug:





Also, why does the screen flash after exiting your house or in the final area where there's no battle?


EDIT: ALso when you beat the final boss, it goes back in the game rather than showing the ending :P
« Last Edit: May 05, 2014, 12:59:24 am by DJ Omnimaga »

Offline Sorunome

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Re: [Beta] Reuben Quest Axe Remake
« Reply #55 on: May 05, 2014, 09:32:37 am »
Btw, not really a bug, but more of an exploit in the beta I got a while ago: If you go in a dungeon where enemies are weak enough to never hit you, all you have to do is put tape over the left arrow when walking against a wall, then you'll automatically attack when a battle occurs, so if you have good batteries, you can do like the Lete River trick in Final Fantasy VI and level up overnight while you sleep.

In the original game this was impossible, because the random battle enounter count doesn't go down when you try to walk over a wall.
Eh, do i really have to fix that? :P
Quote

EDIT: Also, I found a bug with HP restoring, when using water or cure: Sometimes, my HP loops back to 1 O.O
I think ben_g already reported me this one on IRC
Quote
Also, map design bug:


Nice catch!

Quote
Also, why does the screen flash after exiting your house or in the final area where there's no battle?
Pretty sure I already fixed it
Quote

EDIT: ALso when you beat the final boss, it goes back in the game rather than showing the ending :P
If that would have worked you'd have a time machine calculator, as the code for that wasn't in the beta O.O
« Last Edit: May 05, 2014, 09:34:59 am by Sorunome »

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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest Axe Remake
« Reply #56 on: May 05, 2014, 11:09:57 am »
Ok thanks for the info :D

Offline Sorunome

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Re: [Beta] Reuben Quest Axe Remake
« Reply #57 on: May 07, 2014, 10:00:47 am »
Public Beta: Reuben Quest: Ev Awakening
The old saves are not compatible with this version!
Yes, this reached the public beta stage! File is attached.
Please test it as much as possible and report bugs!
Quote from: readme
Reuben Quest: Ev Awakening

=======Installation=======
To install this game you
must send all the appVars
and the app to your calc.
It is recommended to place
the appVars into archive.
The game requires at least
4800 bytes of free RAM to
run.

=========Gameplay=========
Arrow keys: Move
2nd: Interact
ALPHA: Items and Stats
MODE: Graphic Settings
CLEAR: Exit

=========Settings=========
The first time you run it
you will be be asked to
adjust your grayscale set-
tings as they may vary
from calc to calc. After
that you should set your
delay which also depends
on the calc running it, it
defaults to values which
should be pretty close, if
not the actual correct
delay.

=========Credits==========
Programming: Sorunome
Graphics: Art_of_camelot
Story&Maps: DJ Omnimaga

Thanks to Runer112 for
making Axe!

Thanks to everybody who
supported me throughout
the development of this
RPG!


We have a website!
www.reubenquest.net
« Last Edit: May 07, 2014, 10:02:55 am by Sorunome »

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Offline Streetwalrus

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Re: [Beta] Reuben Quest Axe Remake
« Reply #58 on: May 07, 2014, 10:10:11 am »
Cool. :D Gonna give it a shot sometime today. :D

Offline TheCoder1998

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Re: [Beta] Reuben Quest Axe Remake
« Reply #59 on: May 07, 2014, 02:15:55 pm »
FINALLY :D
i've waited a long time for this and now i'm going to play the hell out of this :D
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