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Here's a Youtube vid of the game in action:
So far, it's near perfect, although I noted the following issues (most are minor or just nitpicking):
-The first frame for the sword animation appears for a shorter amount of time than the other two. At some frequencies, it's so fast that we only see the 2nd and 3rd sword animation frame. On the regular 83+, the 2nd frame actually flickers (the entire sword flashes once so it's like if the frame showed up twice)
-The battle backgrounds for the 1st and 2nd dungeons are not the right ones. I don't know about the mountain nor the Ev Palace, though, because I haven't reached them yet.
-It would be nice if we could access the grayscale/delay setup menu from the title screen and battles instead of just on the map.
-The enemy death animation doesn't fill the enemy sprites completely. It's worse with larger sprites.
-There are in-game inconsistencies such as how you can exit dungeons without pressing enter, but have to press enter to get in. You should maybe make doors so that you can enter any building without pressing Enter.
-On the title screen menu, the x2 and down arrow keys go back to the title screen the same way CLEAR does. Not that this is a problem, although this was a bit strange
-Talking to the first guy is kinda hard because Reuben keeps moving past him. I guess I can live with it, though, since the new walking routine makes it MUCH easier to walk through narrow areas.
-The enemies never seem to attack first. In the original game, they sometimes did.
-Random encounter rate is very high. I think in the original game it was randomly set between 10 and 30 steps after every battle, but now it always seems to be 10 or 15 (multiples of 8 pixels).
-The intro scrolling animation is missing, but I don't remember if this was intentionally left out or not.
-When setting up the grayscale quality, if you go too low, the calc keys almost completely becomes unresponsive. Maybe make the grayscale settings so that if the user doesn't press any key for 1 minute then it exits the program?
-There's absolutely no indication at the start of the game stating who made the game or at least a copyright (such as 2004-2014 Omnimaga or 2004 version by DJ omnimaga/2014 Remake by Sorunome). If someone sends the game to a school friend without the readme then he won't know it's from Omnimaga. Maybe before the title screen the screen could turn black with the following text on two lines "2004-14 Omnimaga" "www.omnimaga.org".
-The readme itself misses the credits for the original sprites. Although they were converted by Art of Camelot for the most part, almost all enemy sprites were originally ripped from Final Fantasy II and III for the NES (Square-Enix). It also doesn't state that I made the original 2004 game. It might also be a good idea to include a link to Omni in the readme since the original game came from here (although it came from Epic Programming Studios but EPS has died long ago so...) and put a download link for the beta on reubenquest.net
I might have forgotten some stuff but that's what I could find so far. Most of those are mainly nitpicking, though, and minor issues, except the wrong battle backgrounds and very high encounter rate.
EDIT: Wow I didn't realize this post was this long
I've found a bug:when you've reached level 16, your maximum hp is 14...this makes the game impossible to play
Quote from: TheCoder1998 on May 08, 2014, 02:24:21 amI've found a bug:when you've reached level 16, your maximum hp is 14...this makes the game impossible to playWut, Level 15 is supposed to be max
Quote from: DJ Omnimaga on May 08, 2014, 01:08:44 am-There's absolutely no indication at the start of the game stating who made the game or at least a copyright (such as 2004-2014 Omnimaga or 2004 version by DJ omnimaga/2014 Remake by Sorunome). If someone sends the game to a school friend without the readme then he won't know it's from Omnimaga. Maybe before the title screen the screen could turn black with the following text on two lines "2004-14 Omnimaga" "www.omnimaga.org".I decided to move that to the end of the game as that fit in there better IMO, but I guess I'll have to look some credits through again and add some more
Quote from: Sorunome on May 08, 2014, 02:47:41 amQuote from: TheCoder1998 on May 08, 2014, 02:24:21 amI've found a bug:when you've reached level 16, your maximum hp is 14...this makes the game impossible to playWut, Level 15 is supposed to be max that might explain why my max hp is 14...
Quote from: Sorunome on May 08, 2014, 02:47:41 amQuote from: DJ Omnimaga on May 08, 2014, 01:08:44 am-There's absolutely no indication at the start of the game stating who made the game or at least a copyright (such as 2004-2014 Omnimaga or 2004 version by DJ omnimaga/2014 Remake by Sorunome). If someone sends the game to a school friend without the readme then he won't know it's from Omnimaga. Maybe before the title screen the screen could turn black with the following text on two lines "2004-14 Omnimaga" "www.omnimaga.org".I decided to move that to the end of the game as that fit in there better IMO, but I guess I'll have to look some credits through again and add some more It doesn't have to show up for very long (1-2 seconds?)...just the rho with "Omnimaga: 2014" underneath. I think it would look a bit cooler with the splash.
what are you supposed to do after returning the shovel?