Author Topic: Reuben 3 teasers / change / stuff  (Read 85377 times)

0 Members and 1 Guest are viewing this topic.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Reuben 3 teasers
« Reply #30 on: February 26, 2015, 10:34:11 pm »
More NPC work. For those following the series: Top left first two rows are Reuben, top right first two rows are Laf. The rest are assorted NPCs. The guy with the hat came about as a mistake, but I like the way he looked. I decided to further develop him and keep him in the sheet regardless of if he gets used or not. :P

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers
« Reply #31 on: March 26, 2015, 10:08:11 am »
uho just noticed that those sprites are 9pxl high but i can only make reuben/NPCs 8 high

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline jamesguessis

  • LV2 Member (Next: 40)
  • **
  • Posts: 33
  • Rating: +1/-1
    • View Profile
Re: Reuben 3 teasers
« Reply #32 on: March 27, 2015, 11:16:16 am »
Is that a problem?
This isn't omnimaga related but boy do I love osu!

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers
« Reply #33 on: March 27, 2015, 11:17:23 am »
yes he must be 8pxl high :P

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline jamesguessis

  • LV2 Member (Next: 40)
  • **
  • Posts: 33
  • Rating: +1/-1
    • View Profile
Re: Reuben 3 teasers
« Reply #34 on: March 27, 2015, 11:34:49 am »
Is this easily fixable?
This isn't omnimaga related but boy do I love osu!

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Reuben 3 teasers
« Reply #35 on: March 27, 2015, 01:03:45 pm »
Why can't they be 9 pixels high? It's not much harder to draw an 8x9 sprite than an 8x8 sprite.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers
« Reply #36 on: March 27, 2015, 01:06:54 pm »
Maybe it would be ok-ish to make reuben 9pxl high, it would require me adding clipping though due to the topmost layer possibly being off-screen.

And as the NPCs would be added as tiles they have to be 8x8

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Reuben 3 teasers
« Reply #37 on: March 27, 2015, 04:12:54 pm »
Well, that sucks. :/ If you can't figure something out I'll see if I can rework them, or just make some new sprites.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers
« Reply #38 on: March 27, 2015, 04:13:24 pm »
You made reuben 8x8 sprites before o.o

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Reuben 3 teasers
« Reply #39 on: March 27, 2015, 04:14:30 pm »
Yes, and his head was moving back and forth when he walked. :blah:

Offline jamesguessis

  • LV2 Member (Next: 40)
  • **
  • Posts: 33
  • Rating: +1/-1
    • View Profile
Re: Reuben 3 teasers
« Reply #40 on: March 27, 2015, 05:05:15 pm »
I liked how his head moved back and forth
This isn't omnimaga related but boy do I love osu!

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers
« Reply #41 on: March 30, 2015, 12:52:27 pm »
Oh look, it's a battle!


Yes both parties just attack each other whenever they can, somewhat breaking the turn-based engine! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: Reuben 3 teasers
« Reply #42 on: March 30, 2015, 01:00:07 pm »
niiiceeeee!
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben 3 teasers
« Reply #43 on: March 30, 2015, 01:25:35 pm »
Also I made it now so that it erases the frame of the progress bar if the enemy attacks. Silly me

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Reuben 3 teasers
« Reply #44 on: March 30, 2015, 01:54:30 pm »
Will all attacks fully drain the progress bar, or will each attack drain it by a different amount so that you have to think about which attack you'll use?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated