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Lol The greyscale looks nice!, and that spider, amazing . I hope it makes it into the final game!But, I just have to point out, that from the side the main character looks like either a hedgehog or a a mole with a hat on
lol, yeah, 8x8 pixelart is hard!Also, don't hookshots look way better if fully animated?
They do indeed look better. But shouldn't the hook shot drag people at you instead of the opposite?
cuuuuute
wait a sec... Your house is a cave O.o
I really like the animation, it's perfect! It's liek telling you "You are entering a new world/room/...And I also like the speed btw... you shouldn't make it any faster
Couple reasons why I think you should just be able to walk in:That's how pretty much every RPG I've seen do it (think Pokemon).It's pretty unlikely that you would "accidentally" run into the doorLess thinking for the player, more playing Also those graphics are gorgeous If I may offer a suggestion though, I'd add a space between the first dash and the I in "–Items–" in the menu header. There are two empty pixels between the s and the second dash, and only one between the first dash and the I
Little bug report:Inventory:- There's no message telling you whenever you received some stuff (bottles, ticks, pickaxes, ...)
Dialogues:- Walking one window west there is that house - it got messed up text parts in the dialogue- the first house in the forest (south, then east) has a bg in dialogue, too
- you should add a "back" bottom, too, if yu accidentally skipped one part of the dialogue
Walking:- While walking around, enemies spawn. But they also keep spawning while walking against a wall (auto-level by pining down the key works!)- you should force the player to release all keys before walking again after a battle (auto-level)
- could you probably deactivate this automated walking around / dodging of objects for all interactive stuff like switches? They're hard to target like that...
Fighting in general:- there's no message telling you that you won, fighting screen just disappears- Also no message what you got (won a dollar, got some EXP?)- The LEVEL UP message is shown right above the attack loading bar - should move the text up like 5px...?- After displaying the LEVEL UP you should add a forced break of at least 1 second... it sometimes isn't even shown if you keep pressing a button after fighting
Fighting the spider Boss:- after having won there's no message telling you that, its just over...- ! after having won the screen is not reset to display the forest - you still see the battle screen but see yourself walking around on it O.o (With colission stuff from forest active again). Only fixed when leaving the current screen by blindly trying to find that little forest path at the bottom...- after having won and left the screen (and everything is back to normal) you can just walk back to the axe and fight again - the spider isn't gone
by the way I love the game
Thanks for your bug-hunting!Quote from: p2 on August 25, 2016, 08:33:08 amLittle bug report:Inventory:- There's no message telling you whenever you received some stuff (bottles, ticks, pickaxes, ...)That is why you read the dialog
Quote from: p2 on August 25, 2016, 08:33:08 am- could you probably deactivate this automated walking around / dodging of objects for all interactive stuff like switches? They're hard to target like that...That's why you hit 2nd while approaching a target, you won't auto-align to walkable areas then.
Fighting the spider Boss:- ! after having won the screen is not reset to display the forest - you still see the battle screen but see yourself walking around on it O.o (With colission stuff from forest active again). Only fixed when leaving the current screen by blindly trying to find that little forest path at the bottom...