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Nope, won't add a teachers key. As it is part of the games mechanics that you can't save everywhere etc. that makes certain things harder
Quote from: Sorunome on February 24, 2015, 02:34:08 pmNope, won't add a teachers key. As it is part of the games mechanics that you can't save everywhere etc. that makes certain things harderWhat about doing a super mario-like system? You could work with 2 save files, one being the regular one where you can save at save points which will also restore health, and an other temporary save file to save the game when you don't have time to make it to a save point. The temporary save doesn't restore health and can only be loaded once (you can delete the file right after loading the data from it). That way, the temporary save is really more a way of pausing the game.It would be quite usefull for playing this game on short pauses between classes, since you won't have to end the game and loose all progress, or keep the game paused and be unable to use your calc in the meantime.
But that would also slow down the engine some as i'd have to switch keygroups i'm skanning
Quote from: Sorunome on February 24, 2015, 02:44:25 pmBut that would also slow down the engine some as i'd have to switch keygroups i'm skanningSorunome, switching key groups is like... 30 or maybe 40 t-states with the delay. You won't even notice that. You could switch groups a hundred times and probably still not even notice it If you were switching t-states in the inner loop of your fastcopy routine, then maybe you'd notice it. But in the outermost layer of the main game loop, it'd be fine. Also, you could prefix the appvar with a space so that it appears hidden. And i agree, exiting mid-battle shouldn't have the quick-save option.
Of course. I wouldn't expect it to be able to be done mid battle. That would be weird.