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Quote from: Sorunome on August 25, 2016, 08:42:30 amThanks for your bug-hunting!Quote from: p2 on August 25, 2016, 08:33:08 amLittle bug report:Inventory:- There's no message telling you whenever you received some stuff (bottles, ticks, pickaxes, ...)That is why you read the dialog Still there sometimes are none at all xD So you should maybe add it anyways
Thanks for your bug-hunting!Quote from: p2 on August 25, 2016, 08:33:08 amLittle bug report:Inventory:- There's no message telling you whenever you received some stuff (bottles, ticks, pickaxes, ...)That is why you read the dialog
Little bug report:Inventory:- There's no message telling you whenever you received some stuff (bottles, ticks, pickaxes, ...)
Quote from: Sorunome on August 25, 2016, 08:42:30 amQuote from: p2 on August 25, 2016, 08:33:08 am- could you probably deactivate this automated walking around / dodging of objects for all interactive stuff like switches? They're hard to target like that...That's why you hit 2nd while approaching a target, you won't auto-align to walkable areas then.everytime I release the 2nd key it then asks if yi wanted to drink my stupid water...probably still auto-deactivate for interactive objects?
Quote from: p2 on August 25, 2016, 08:33:08 am- could you probably deactivate this automated walking around / dodging of objects for all interactive stuff like switches? They're hard to target like that...That's why you hit 2nd while approaching a target, you won't auto-align to walkable areas then.
- could you probably deactivate this automated walking around / dodging of objects for all interactive stuff like switches? They're hard to target like that...
New bugs:once you break the rocks blocking the nortern path but leave the screen by walking around, its blocked again.
Quote from: p2 on August 25, 2016, 08:51:36 amQuote from: Sorunome on August 25, 2016, 08:42:30 amQuote from: p2 on August 25, 2016, 08:33:08 am- could you probably deactivate this automated walking around / dodging of objects for all interactive stuff like switches? They're hard to target like that...That's why you hit 2nd while approaching a target, you won't auto-align to walkable areas then.everytime I release the 2nd key it then asks if yi wanted to drink my stupid water...probably still auto-deactivate for interactive objects? I haven't thought that one through, occupying one key with two functionalities....what do you think? Maybe only be able to use the item while standing still?
[...]people are gonna think its a bug if you cant drink while walking...You should rather only make drinking possible using the MODE item menu (2nd isnt in use there yet - just select bottle and use 2nd to drink)
Quote from: p2 on August 25, 2016, 09:29:55 amQuote from: Sorunome on August 25, 2016, 09:20:57 amQuote from: p2 on August 25, 2016, 08:51:36 amQuote from: Sorunome on August 25, 2016, 08:42:30 amQuote from: p2 on August 25, 2016, 08:33:08 am- could you probably deactivate this automated walking around / dodging of objects for all interactive stuff like switches? They're hard to target like that...That's why you hit 2nd while approaching a target, you won't auto-align to walkable areas then.everytime I release the 2nd key it then asks if yi wanted to drink my stupid water...probably still auto-deactivate for interactive objects? I haven't thought that one through, occupying one key with two functionalities....what do you think? Maybe only be able to use the item while standing still?people are gonna think its a bug if you cant drink while walking...You should rather only make drinking possible using the MODE item menu (2nd isnt in use there yet - just select bottle and use 2nd to drink)
Quote from: Sorunome on August 25, 2016, 09:20:57 amQuote from: p2 on August 25, 2016, 08:51:36 amQuote from: Sorunome on August 25, 2016, 08:42:30 amQuote from: p2 on August 25, 2016, 08:33:08 am- could you probably deactivate this automated walking around / dodging of objects for all interactive stuff like switches? They're hard to target like that...That's why you hit 2nd while approaching a target, you won't auto-align to walkable areas then.everytime I release the 2nd key it then asks if yi wanted to drink my stupid water...probably still auto-deactivate for interactive objects? I haven't thought that one through, occupying one key with two functionalities....what do you think? Maybe only be able to use the item while standing still?people are gonna think its a bug if you cant drink while walking...You should rather only make drinking possible using the MODE item menu (2nd isnt in use there yet - just select bottle and use 2nd to drink)
Then use ALPHA to trigger/use the currently equipped item? Probably want to add a <none> for people that dont want to always have item equipped...Also you shoud add a "current weapon" menu where you can equip any weapon you already unlocken
Quote from: p2 on August 25, 2016, 09:35:55 amQuote from: Sorunome on August 25, 2016, 09:33:08 amQuote from: p2 on August 25, 2016, 09:29:55 amQuote from: Sorunome on August 25, 2016, 09:20:57 amQuote from: p2 on August 25, 2016, 08:51:36 amQuote from: Sorunome on August 25, 2016, 08:42:30 amQuote from: p2 on August 25, 2016, 08:33:08 am- could you probably deactivate this automated walking around / dodging of objects for all interactive stuff like switches? They're hard to target like that...That's why you hit 2nd while approaching a target, you won't auto-align to walkable areas then.everytime I release the 2nd key it then asks if yi wanted to drink my stupid water...probably still auto-deactivate for interactive objects? I haven't thought that one through, occupying one key with two functionalities....what do you think? Maybe only be able to use the item while standing still?people are gonna think its a bug if you cant drink while walking...You should rather only make drinking possible using the MODE item menu (2nd isnt in use there yet - just select bottle and use 2nd to drink) Then use ALPHA to trigger/use the currently equipped item? Probably want to add a <none> for people that dont want to always have item equipped...Also you shoud add a "current weapon" menu where you can equip any weapon you already unlocken That would add another level of complexity to the move engine....currently it only knowsof Y=, 2nd, mode, del and the arrow keys. WINDOW, ZOOM, TRACE, GRAPH act as arrow keysEDIT: Actually using alpha sounds like a very good idea, i'll try nevertheless
Quote from: Sorunome on August 25, 2016, 09:33:08 amQuote from: p2 on August 25, 2016, 09:29:55 amQuote from: Sorunome on August 25, 2016, 09:20:57 amQuote from: p2 on August 25, 2016, 08:51:36 amQuote from: Sorunome on August 25, 2016, 08:42:30 amQuote from: p2 on August 25, 2016, 08:33:08 am- could you probably deactivate this automated walking around / dodging of objects for all interactive stuff like switches? They're hard to target like that...That's why you hit 2nd while approaching a target, you won't auto-align to walkable areas then.everytime I release the 2nd key it then asks if yi wanted to drink my stupid water...probably still auto-deactivate for interactive objects? I haven't thought that one through, occupying one key with two functionalities....what do you think? Maybe only be able to use the item while standing still?people are gonna think its a bug if you cant drink while walking...You should rather only make drinking possible using the MODE item menu (2nd isnt in use there yet - just select bottle and use 2nd to drink) Then use ALPHA to trigger/use the currently equipped item? Probably want to add a <none> for people that dont want to always have item equipped...Also you shoud add a "current weapon" menu where you can equip any weapon you already unlocken
[...]Whatfor do you support Y=, window, zoom, trace and Graph, too Isn't it much simpler to use teh arrows, 2nd to interact, mode for menu and del to leave? (and now Alpha for item)
Actually that's still super strange for me... just tried my last axe program and it wasnt reacting on ZOOM or TRACE? xDHow could it be that Axe is better than ASM especially ince Axe is written in asm? O.o
Fatal bug:- When having tried to destroy the rocks blocking northern path without already having the pickaxe unlocked, something goes wrong and the next time you try to save the game using a statue, you end up getting a ERR:UNDEFINED and ram clear. This does not happen if you already have the pickaxe (probably its trying to check for a var thats not defined bydefault and only gets defined as soon as you get the pickaxe or something??)
Other bugs:- DEL is sometimes accepted for interactions with save statues, people and even drinking water bottle. (even over distance like 3 blocks from the statue - somethings buggy there
- spelling mistake in the "you got a pickaxe now" message
- level up-message still colliding with loading bar of batle screen
- it now enforces the user to release all keys before you continue walking after a battle - but it should probably display some "you won" message or something - else it looks like screen freezes in battle until you release the keys and realize you already won ^^
- still impossible in the MODE menu to deselect an item or select "<none>" once you selected the bottle.
- should mayybe display a "press 2ND to equip" text in mode menu?
Where's the computer so you can access the pokewiki... nah just kidding it looke really nice ^^
I guess the inside of houses will always be like 1x1 or 2x1 screen sizes, what will you do?Use the same effect of scrolling as soon as you reach the end of one screen?Or use a custom scroll animation for the inside of houses, like focus following the player? [...]