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allow uers to add their own options...?
limited bombs but another eay of getting new bombs, maybe as drops from killed enemies or finding them in the forest somewhere... or empty houses with chests full or bombs and stuff... >.> (in addition to shop since you won't have that much money - also makes users being more curious about the map, too, since they'd be expecting to find hidden stuff everywhere
xD Both chests AND mob drops?
[11:27:54] Sorunome i didn't forget to add the message.......i didn't feel like coding it >.>
The new text of the old man in his hut in teh forest is weird...Should change it to something like "maybe you cn wind something in the forest. Here take this stick to defend yourself"it's weird if he just tells you "search SOMWHERE and take this stick to fight against the monsters in the FOREST"...
Also once you found the Axe (not the pickaxe) it's not shown in the item menu
Dont you think the 5 or 6 foxes in one room are a little bit too much...?
I get bombs in the village but they cant change anything...? not even free foxes?
once trapped in the village there's no way to escape. So I guess it's not finished yet? ^^
Maybe add a message "the bottle is empty" when atempting to drink water and the bottle is empty?
maybe add "your HP/MP got restored" message after drinking?
why can't I use bombs when facign any object? even trees and walls? ^^
the game only remembers you have destroyed the boulders on the path if you cross it towards north but forgets about it if you return to the village, that's a bit strange.btw I love it how you make the path come back xD
For the switch inside the cave of the castle, you forgot to add the "theres nothing here" message Quote from: Sorunome on IRC[11:27:54] Sorunome i didn't forget to add the message.......i didn't feel like coding it >.>
when getting a levelUp from killing a huge monster (like these floating things in the castle) the text collides with the enemy sprite
Quotethe game only remembers you have destroyed the boulders on the path if you cross it towards north but forgets about it if you return to the village, that's a bit strange.btw I love it how you make the path come back xDAs I already said, the game itself has no way of remembering if a rock gets destroyed or not. I will not change that mechanic as it would require a too large re-write. So, the only way that it "remembers" with those three rocks is that i set some special event there so that if you walk over the free path to the top of them it'll set an event which will remove the rocks. That actually adds one bit to the savefile.
Quotewhen getting a levelUp from killing a huge monster (like these floating things in the castle) the text collides with the enemy spriteThere isn't enough space on the screen to do it any differently....
Quote from: Sorunome on September 06, 2016, 07:43:06 amQuotethe game only remembers you have destroyed the boulders on the path if you cross it towards north but forgets about it if you return to the village, that's a bit strange.btw I love it how you make the path come back xDAs I already said, the game itself has no way of remembering if a rock gets destroyed or not. I will not change that mechanic as it would require a too large re-write. So, the only way that it "remembers" with those three rocks is that i set some special event there so that if you walk over the free path to the top of them it'll set an event which will remove the rocks. That actually adds one bit to the savefile.should trigger the same when walking over the block BELOW the path, so it always saves it
Quote from: Sorunome on September 06, 2016, 07:43:06 amQuotewhen getting a levelUp from killing a huge monster (like these floating things in the castle) the text collides with the enemy spriteThere isn't enough space on the screen to do it any differently....it looks like the nevel up text inverts the color - how about setting the pixels of the mesage forcebully to black and adding a whte border around the message?
King's attacking speed increases after 2nd attack (as mentioned in IRC)
Quote from: p2 on September 06, 2016, 07:48:54 amQuote from: Sorunome on September 06, 2016, 07:43:06 amQuotethe game only remembers you have destroyed the boulders on the path if you cross it towards north but forgets about it if you return to the village, that's a bit strange.btw I love it how you make the path come back xDAs I already said, the game itself has no way of remembering if a rock gets destroyed or not. I will not change that mechanic as it would require a too large re-write. So, the only way that it "remembers" with those three rocks is that i set some special event there so that if you walk over the free path to the top of them it'll set an event which will remove the rocks. That actually adds one bit to the savefile.should trigger the same when walking over the block BELOW the path, so it always saves it That would require three bit instead of one for saving it, such stuff adds up quickly. As what if you only destroy one block and come back? Sorry, I am not going to change anything about this behaviour.
Quote from: p2 on September 06, 2016, 07:48:54 amKing's attacking speed increases after 2nd attack (as mentioned in IRC)As also mentioned in IRC i did a typo in the data giving the king accidentally super-streangth
Battles should pause a soon a my attack is loaded and I'm about to chose (arrow key). same should happen when entering MODE menu. Really sucks to die while being in menu to select the bottle ^^
once you reach lv11 there's not enough space to show your livepoints ^^ "1075/1120" is just too width to display ^^
The "find scary stuff" guy should tell you about the mission not being over... maybe like "OMG THIS IS SCARY! BUUUT not enough... Go look again!" or something similar