Author Topic: Reuben 3 teasers / change / stuff  (Read 85411 times)

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Offline p2

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Re: Reuben 3 teasers / change / stuff
« Reply #105 on: September 06, 2016, 10:39:22 am »
once you reach lv11 there's not enough space to show your livepoints ^^ "1075/1120" is just too width to display ^^
How do you plan on moving stuff around to beign able to display it all? Would it work out if there is one more pixel on the right? what about two? (i can easily add two more pixels space on the right)
this is what the end of the line looks like:
That strange thing is because the "0" is half off the screen. so there's absolutely no free space in x-direction...
But with HP, MP, Level, EXP and GOLD there's still one free line below. YOu should consider changing the display method after reaching level 10 or 11 like this:
Code: (CURRENT) [Select]
HP: 1100/2580
MP: 23/23
Code: (NEW ONE) [Select]
HP: 1100
(max 2580)
MP: 23/23
that way there won't be any problems until maybe 10k or even 100k livepoints :)
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Offline p2

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Re: Reuben 3 teasers / change / stuff
« Reply #106 on: September 07, 2016, 02:42:37 am »
why can I only refill my bottle in deep water? It doesnt work when facing the non-deep water from rivers or besides the town of Dogglen

I love Ebus' new dialogue but it seems a bit strange he talks about the "forest below" instead of "southern forest" or something ^^

MAYBE add a "*CLICK*"-message to the hitting-a-switch dialogue just to make it clear to everyone you already hit the switch ^^

The new mode menu is nice, especially since you an now see the armory and weapons ;D And on op of that you now also have enough space to add little icons for ALL items you posess (like keys, letters, boots, ...)

Does the new engine also affect those monsters with a higher level than the player? They seen to be a bit weaker. If so you should maybe exclude any monsters stronger than the player from it just to make soure people are more or less forced to follog the storyline and wont just wander around. (To me it seems to be easier to reach the pickaxe now)

Still there is no such thing as a death animation for monsters... :(
watching super carefully each time but there is *nothing* :/

MAYBE make the position-text in the mode menu something like "You are in Dogglen" and "You are in teh forest" instead of just "forest" - there's enough space for that ;) And it's a lot easier for newbies that look in the menu fpr the first time and dont know yet what "Dogglen" means ^^

MAYBE you want to change the forst's map//paths after killing the spider, too (so it takes a little bit longer to escape the forest and it gets a bit harder, too) ^^

why does the sign beside the blocked path say "be sure to take your sword with you"? Is it even possible to aquire a sword in dogglen..?

I still think you should rework the snake's skin

Every time I interact with a gate I'm a bit sad the gates don't shout "YOU SHALL NOT PASS!" ;)

don't forget to implement the "Peak" between dogglen and aerilon ;)
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Offline Sorunome

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Re: Reuben 3 teasers / change / stuff
« Reply #107 on: September 07, 2016, 03:36:25 am »
why can I only refill my bottle in deep water? It doesnt work when facing the non-deep water from rivers or besides the town of Dogglen
Else i'd run into some quite heavy control-issues as soon as you learn how to swim....
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I love Ebus' new dialogue but it seems a bit strange he talks about the "forest below" instead of "southern forest" or something ^^
ok, will do
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MAYBE add a "*CLICK*"-message to the hitting-a-switch dialogue just to make it clear to everyone you already hit the switch ^^
will do
Quote
The new mode menu is nice, especially since you an now see the armory and weapons ;D And on op of that you now also have enough space to add little icons for ALL items you posess (like keys, letters, boots, ...)
thanks~
Quote
Does the new engine also affect those monsters with a higher level than the player? They seen to be a bit weaker. If so you should maybe exclude any monsters stronger than the player from it just to make soure people are more or less forced to follog the storyline and wont just wander around. (To me it seems to be easier to reach the pickaxe now)
nope, doesn't effect those. Probably just you or you had quite some luck with the random numbers :P (Plus your build doesn't have that system yet, i thought)
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Still there is no such thing as a death animation for monsters... :(
watching super carefully each time but there is *nothing* :/
Yeah will have to do soemthing
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MAYBE make the position-text in the mode menu something like "You are in Dogglen" and "You are in teh forest" instead of just "forest" - there's enough space for that ;) And it's a lot easier for newbies that look in the menu fpr the first time and dont know yet what "Dogglen" means ^^
With "Aerilon Castle" there isn't enough space left.....
Quote
MAYBE you want to change the forst's map//paths after killing the spider, too (so it takes a little bit longer to escape the forest and it gets a bit harder, too) ^^
I actually didn't want to make the first dungeon too hard, so that the player gets a good start into the game. Keep in mind, how the story is currently layed out there are five dungeons. And I still need to come up with more stuff as that story would be IMO too short xP
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why does the sign beside the blocked path say "be sure to take your sword with you"? Is it even possible to aquire a sword in dogglen..?
To scare you
Quote
I still think you should rework the snake's skin
You could do so and give me the re-worked version! :D
Quote
Every time I interact with a gate I'm a bit sad the gates don't shout "YOU SHALL NOT PASS!" ;)
inb4 C&D from New Line Cinema
Quote
don't forget to implement the "Peak" between dogglen and aerilon ;)
It's already there, you can actually visit it after defeating the king (though the place seems dead as i haven't scripted stuff there yet)

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Offline Sorunome

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Re: Reuben 3 teasers / change / stuff
« Reply #108 on: September 17, 2016, 06:31:18 am »
New poll!

Which death animation to use?

Option 1:

Large parts of the enemy turn gray and then are gone

Option 2:

All black areas turn white, all gray areas black and then lighter gray and then gone
« Last Edit: September 18, 2016, 05:30:13 am by Sorunome »

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Offline E37

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Re: Reuben 3 teasers / change / stuff
« Reply #109 on: September 17, 2016, 11:03:41 am »
I like number 2!  ;D
There is gonna be a Moose right?  :thumbsup:
The game looks awesome!
I'm still around... kind of.

Offline SpiroH

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Re: Reuben 3 teasers / change / stuff
« Reply #110 on: September 17, 2016, 11:06:22 am »
I'd say the second option looks better. Still the agif is a bit too fast to clearly tell the difference, though :P
Oops, E37 just got ahead of me (that's not fair i was there first, hehe)!

Offline c4ooo

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Re: Reuben 3 teasers / change / stuff
« Reply #111 on: September 17, 2016, 11:47:08 am »
Personally I like how the enemy "decays" in the second animation.
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Offline coops

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Re: Reuben 3 teasers / change / stuff
« Reply #112 on: September 17, 2016, 09:55:38 pm »
The second looks better, it's a little difficult to tell because the first animation has a smaller character than the second...

Offline Sorunome

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Re: Reuben 3 teasers / change / stuff
« Reply #113 on: September 18, 2016, 05:30:38 am »
I edited in screenshots so that you have both death animations for both enemies

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Offline TIfanx1999

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Re: Reuben 3 teasers / change / stuff
« Reply #114 on: September 18, 2016, 10:29:49 pm »
I guess I'm the odd one out. I like the lizard fading to white. The rat doesn't seem to do this quite the same though.

Offline Sorunome

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Re: Reuben 3 teasers / change / stuff
« Reply #115 on: September 19, 2016, 03:48:20 am »
I guess I'm the odd one out. I like the lizard fading to white. The rat doesn't seem to do this quite the same though.
They are. The thing is, the frames work like this:
1. All light-gray becomes white, all dark-gray becomes black
2. All that black becomes dark-gray
3. Everything becomes white

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Offline TIfanx1999

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Re: Reuben 3 teasers / change / stuff
« Reply #116 on: September 19, 2016, 04:12:42 am »
Ah, ok. That makes sense.

Offline Sorunome

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Re: Reuben 3 teasers / change / stuff
« Reply #117 on: September 25, 2016, 09:46:27 am »
I added some new kind of animation stuff (new, as in, reuben didn't have it before)

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Offline neuronix

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Re: Reuben 3 teasers / change / stuff
« Reply #118 on: September 25, 2016, 01:01:06 pm »
Good work.
The reuben quest 2 is to small. I have finished it in about 5/6 hours ;)
So, good chance to finish this project and congratulations to your work  :thumbsup:

Offline Sorunome

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Re: Reuben 3 teasers / change / stuff
« Reply #119 on: September 25, 2016, 03:41:37 pm »
I made the hookshot finally layer-aware in an extremely hacky way! :3


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