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Quote from: p2 on September 06, 2016, 08:51:25 amonce you reach lv11 there's not enough space to show your livepoints ^^ "1075/1120" is just too width to display ^^How do you plan on moving stuff around to beign able to display it all? Would it work out if there is one more pixel on the right? what about two? (i can easily add two more pixels space on the right)
once you reach lv11 there's not enough space to show your livepoints ^^ "1075/1120" is just too width to display ^^
HP: 1100/2580MP: 23/23
HP: 1100(max 2580)MP: 23/23
why can I only refill my bottle in deep water? It doesnt work when facing the non-deep water from rivers or besides the town of Dogglen
I love Ebus' new dialogue but it seems a bit strange he talks about the "forest below" instead of "southern forest" or something ^^
MAYBE add a "*CLICK*"-message to the hitting-a-switch dialogue just to make it clear to everyone you already hit the switch ^^
The new mode menu is nice, especially since you an now see the armory and weapons And on op of that you now also have enough space to add little icons for ALL items you posess (like keys, letters, boots, ...)
Does the new engine also affect those monsters with a higher level than the player? They seen to be a bit weaker. If so you should maybe exclude any monsters stronger than the player from it just to make soure people are more or less forced to follog the storyline and wont just wander around. (To me it seems to be easier to reach the pickaxe now)
Still there is no such thing as a death animation for monsters... watching super carefully each time but there is *nothing*
MAYBE make the position-text in the mode menu something like "You are in Dogglen" and "You are in teh forest" instead of just "forest" - there's enough space for that And it's a lot easier for newbies that look in the menu fpr the first time and dont know yet what "Dogglen" means ^^
MAYBE you want to change the forst's map//paths after killing the spider, too (so it takes a little bit longer to escape the forest and it gets a bit harder, too) ^^
why does the sign beside the blocked path say "be sure to take your sword with you"? Is it even possible to aquire a sword in dogglen..?
I still think you should rework the snake's skin
Every time I interact with a gate I'm a bit sad the gates don't shout "YOU SHALL NOT PASS!"
don't forget to implement the "Peak" between dogglen and aerilon
I guess I'm the odd one out. I like the lizard fading to white. The rat doesn't seem to do this quite the same though.