Author Topic: Reuben Quest Axe Remake  (Read 77042 times)

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Offline Nick

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Re: Reuben Quest Axe Remake
« Reply #120 on: December 28, 2012, 03:30:17 pm »
Why would you go for 3lvl? 4lvl is like 1/3rd more awesomeness than 3lvl added to the game :)
anyway, the sprites i've seen here are wonderful, it would be a shame to not use them to their full potential

Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #121 on: December 28, 2012, 05:54:48 pm »
The issue is that on such small resolution, the way some of the sprites were redone, making the game 4-lv grayscale barely even adds any much improvement to graphics. In fact, in some cases, it actually makes them worse, because of how hard it is to see light gray on the 84+. It would definitively help in some cases, though.

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #122 on: December 28, 2012, 06:15:17 pm »
I think i'd personally like 4lvl greyscale more, but i'm not so sure about it, hence the poll :P

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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #123 on: December 28, 2012, 09:35:30 pm »
Personally, I've never had an issue seeing light gray on calc with 4 levels. If you go above 4, it becomes progressively worse though.

Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #124 on: December 28, 2012, 10:19:19 pm »
One thing he could probably do if people have trouble with 4 LV is an alternate version with 3 LV GS maps and sprites.  Also the 4 lv GS problem is particularly bad on the 83+. It isn't as bad on the 84+, but on the 83+ Silver Edition it looked better.
« Last Edit: December 28, 2012, 10:20:06 pm by DJ_O »

Offline leafy

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Re: Reuben Quest Axe Remake
« Reply #125 on: December 28, 2012, 11:21:47 pm »
Do make sure you're ready to deal with all the problems that 4-level greyscale brings, however! You might have to adjust your drawing routines to fit, but it certainly won't look any worse.
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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #126 on: December 28, 2012, 11:41:56 pm »
There were issues with 4-level? ???

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #127 on: December 28, 2012, 11:58:52 pm »
Isn't it just DispGraphrr ???

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Re: Reuben Quest Axe Remake
« Reply #128 on: December 29, 2012, 12:26:24 am »
I think he means there might be some compatibility issues with some commands. Remember, for example, how before grayscale couldn't be used in 15 MHz mode. Maybe something else to do with 4-LV?

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #129 on: December 29, 2012, 12:17:17 pm »
Well, i use 6MHz anyways, and i plan on letting the user set contrast and interrupt speed to make it look epic, the grey scale :D

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #130 on: December 29, 2012, 03:00:15 pm »
Cool to hear. Can you let the user set the grayscale quality to the same extent as ASM programs or is it more limited?

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #131 on: December 29, 2012, 03:08:37 pm »
Well, I can let him do everything like thepenguins asmchess, so contrast and the interrupt speed :D
« Last Edit: December 29, 2012, 03:08:53 pm by Sorunome »

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Offline epic7

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Re: Reuben Quest Axe Remake
« Reply #132 on: December 30, 2012, 12:15:58 am »
Which reuben quest is this?

Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #133 on: December 30, 2012, 12:25:15 am »
The 1st (Ev Awakening)

And I see, Sorunome. I was wondering because before I swear I saw that Axe only supported 2 interrupt speeds, meaning 2 grayscale quality modes.

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #134 on: December 30, 2012, 02:45:02 am »
it supports 6 interrupt speeds which are all far to quick, so the greyscale also only gets triggered every certain amount of time

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