Author Topic: Reuben Quest Axe Remake  (Read 77041 times)

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #135 on: December 31, 2012, 12:28:35 am »
That's good to hear I guess, at least you can keep a decent speed per grayscale standard. Lots of the old GS games run at like 6-8 FPS :P

What have you done so far besides the map engine and maps?
« Last Edit: December 31, 2012, 12:28:54 am by DJ_O »

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #136 on: December 31, 2012, 01:03:28 am »
So, it seems like 4lvl greyscale won, that is what the game will be in then :D

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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #137 on: December 31, 2012, 01:15:32 am »
\o/. Yay! I also have some suggestions for possible changes/ additions:

Adding a small screen that shows experience gained after defeating an enemy would be nice.
Adding a screen that shows stat increases when you level up after defeating an enemy would be nice.
Experience gain could be adjusted so less grinding is needed.
Some dialogue could use minor changes for correctness/spelling errors. I can give you a list and suggest changes if you like.

These are thoughts I've had and things I've come across while playing through so far. I'll post any additional thoughts if I come across anything else.

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #138 on: December 31, 2012, 01:21:08 am »
Well, a part of the game is leveling, so i don't see a sence in adjusting experience gain. And the other things: why not?
And could you please make me dialogs? :P

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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #139 on: December 31, 2012, 01:23:53 am »
Leveling is a part of the game yea, but if it slows the pacing of the game it should be adjusted in my opinion. Many people would much rather be able to enjoy the experience instead of having to stop and level up just to progress in the game. And yes, I'll be happy to work on the dialogues. :)

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #140 on: December 31, 2012, 01:25:01 am »
The problem is that the game would be too short without leveling :P

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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #141 on: December 31, 2012, 01:30:33 am »
I wouldn't remove it entirely, just allow monsters to give more xp per kill (than you currently do) as you get farther in the game. XP rates don't seem to scale as the game progresses. The first Reuben quest seems like a fairly short and simple RPG to me anyway, and there is nothing wrong with that. :) It's really up to you though.

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #142 on: December 31, 2012, 01:32:12 am »
Well, I think i'll stay with the old xp, will make it easier for me, lol ^^

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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #143 on: December 31, 2012, 01:33:49 am »
Mmkay. :)

Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #144 on: December 31, 2012, 08:16:07 am »
Actually, since the Axe version will barely have no loading between maps and battles and that some battles might be faster due to no delay between attacks, this will speed up grinding exponentially, removing the need to reduce grinding time. Also, the lack of an exp screen was intentional in the original in order to increase the game flow from battle to exploring and was meant to be like Secret of Mana, where it doesn't appear either.

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #145 on: January 02, 2013, 06:43:29 pm »
AoC, could you also please make 4lvl greyscale of the monsters? Thanks! :D

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #146 on: January 02, 2013, 07:52:35 pm »
Btw, if I calculated correctly, I think the max damage Reuben can deal in this game is 736 (using the fire item vs a LV1 monster or if a LV2 enemy is weak against a magic). Enemies can cause max 780 damage (if a LV 15 enemy attacks a LV1 Reuben with Bolt) and poison 15 dmg per turn.

Offline squidgetx

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Re: Reuben Quest Axe Remake
« Reply #147 on: January 02, 2013, 09:12:38 pm »
I think this is relevant to the discussion on whether to adjust the xp or not: (language nsfw), start about 4:00 for relevant stuff


« Last Edit: January 02, 2013, 09:17:01 pm by squidgetx »

Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #148 on: January 02, 2013, 09:34:08 pm »
AoC, could you also please make 4lvl greyscale of the monsters? Thanks! :D
Yup, already on the todo list. :)

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #149 on: January 02, 2013, 11:40:55 pm »
AoC, could you also please make 4lvl greyscale of the monsters? Thanks! :D
Yup, already on the todo list. :)
AWESOME!

And how much damage do you approxomatley give the first enemy again?
My battle engine currently tells me either 2 or 7.

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