Author Topic: Reuben Quest Axe Remake  (Read 78023 times)

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #165 on: January 05, 2013, 01:08:53 pm »
Yeah true, It also fits the dungeon elemental property well kinda. Eg first monsters appears in the forest or first dungeon so they would be lighter due to being ground/ice/water, then later you encounter fire/underground monsters, which would normally be red or something, then finally dark/evil monsters.

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #166 on: January 05, 2013, 02:38:02 pm »
Should I use as normal 4lvl greyscale tiles now these? http://ourl.ca/17785/331428

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #167 on: January 05, 2013, 04:46:35 pm »
Preferably these (which I updated from AoC post):



Except of course the sky gradient maybe.

EDIT Updated sprite sheet (didn't include the character since AoC updated it somewhere). Looks much better on calc, though.
« Last Edit: January 05, 2013, 04:54:22 pm by DJ_O »

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #168 on: January 05, 2013, 07:16:15 pm »
Oh, yeah, that's looking cool, thanks :D

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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #169 on: January 05, 2013, 09:11:54 pm »
Actually I think those character sprites should be current. :)

Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #170 on: January 06, 2013, 02:35:48 am »
I thought you were modifying them so I wasn't sure if they were up to date lol :P

EDIT By the way if you need converting sprites to hex, would this be useful? http://ourl.ca/16231
« Last Edit: January 06, 2013, 02:24:47 pm by DJ_O »

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #171 on: January 06, 2013, 02:54:52 pm »
I have a good tool by sircmpwn which also writes to a program, lol

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #172 on: January 07, 2013, 12:27:05 am »
Oh lol good to hear then :)

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #173 on: January 26, 2013, 10:08:53 pm »
Ok, I did some working on the battle engine now, Damage calculation for the player attacking the enemy sans items is done :D

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #174 on: January 27, 2013, 01:59:23 pm »
Good to hear :D

Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #175 on: January 27, 2013, 11:14:34 pm »
Ok, I did some working on the battle engine now, Damage calculation for the player attacking the enemy sans items is done :D
Need screenies soon. :D

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #176 on: January 27, 2013, 11:15:45 pm »
so far they only display number on various places >.< (until i took it out and now it displays like almost nothing at all)

And btw, the enemy can attack now too! (do far only regular attack)

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #177 on: January 28, 2013, 12:26:55 am »
In term of progress (including animations), would your game be ahead of juju's or behind? :P

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #178 on: January 28, 2013, 05:31:05 pm »
How far is jujus?

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Offline DJ Omnimaga

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Re: Re: Reuben Quest Axe Remake
« Reply #179 on: January 31, 2013, 06:53:56 pm »
2 maps done, 1 attack, random battle encounters and still using the old sprites. Early intro version but that's pretty much it.