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Omnimaga
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Reuben Quest
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Reuben Quest Axe Remake
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Topic: Reuben Quest Axe Remake (Read 77039 times)
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Sorunome
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Derpy Hooves
Re: Reuben Quest Axe Remake
«
Reply #180 on:
January 31, 2013, 10:05:02 pm »
Then I am a bit behind - I have two maps, battle engine (without items, graphics, enemy can only do normal attack yet), sprites (4lvl) no intro at all.
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DJ Omnimaga
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Re: Reuben Quest Axe Remake
«
Reply #181 on:
February 12, 2013, 04:37:28 am »
Ah ok
, I hope that you can eventually manage to continue working on it. Is there something in particular holding you back such as map making being tedious? (You could maybe use
http://clrhome.org/pix/
)
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Sorunome
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Derpy Hooves
Re: Reuben Quest Axe Remake
«
Reply #182 on:
February 12, 2013, 07:10:46 pm »
What's holding me back is the enemy sprites, i wanne make them as bitmaps which are greater than 8x8 pixels.....
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DJ Omnimaga
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Re: Reuben Quest Axe Remake
«
Reply #183 on:
February 12, 2013, 11:04:44 pm »
Aren't they all done already? Art posted a pic of them
Otherwise I wonder if tools like PixelScape or SourceCoder can let you import bitmaps to convert them to hex?
You could possibly ask in the Axe sub-forum for help on mass-converting dozens of large sprites fast, though.
«
Last Edit: February 12, 2013, 11:05:18 pm by DJ_O
»
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Sorunome
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Derpy Hooves
Re: Reuben Quest Axe Remake
«
Reply #184 on:
February 12, 2013, 11:05:48 pm »
I mean putting them into the calculator >.>
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DJ Omnimaga
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Re: Reuben Quest Axe Remake
«
Reply #185 on:
February 12, 2013, 11:11:25 pm »
Yeah but can't you paste the hex code into SourceCoder, then save as 8xp, send to calc then do a few edits then convert to Axe data?
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Sorunome
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Derpy Hooves
Re: Reuben Quest Axe Remake
«
Reply #186 on:
February 12, 2013, 11:12:49 pm »
firs ti need to make hex, i have no problem with inputting hex on the calculator manually btw
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DJ Omnimaga
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Re: Reuben Quest Axe Remake
«
Reply #187 on:
February 12, 2013, 11:17:05 pm »
Yeah but this is why I suggested tools like PixelScape or SourceCoder (which supposedly converts images to hex)
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Sorunome
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Derpy Hooves
Re: Reuben Quest Axe Remake
«
Reply #188 on:
February 12, 2013, 11:17:55 pm »
also 4lvl greyscale?
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DJ Omnimaga
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Re: Reuben Quest Axe Remake
«
Reply #189 on:
February 12, 2013, 11:21:34 pm »
I am unsure but I would be shocked if none of those tools, especially SourceCoder (which is made by a die-hard ASM coder), didn't support grayscale conversion at all. But yeah I am not 100% sure if those tools support all kinds of conversions. YOu would just have to try.
EDIT: Now that I look at it, PixelScape only lets you import 8xv files
, no BMP/JPG/PNG/GIF
, so you would need to redraw each portion of the sprites by hand there.
SourceCoder gives this for Reuben 16x16 char sprite:
PART_1:
FFFF
FF3F
E0FF
C103
C27D
859B
9A0F
E5BF
F92F
E40B
C211
CFEF
D909
99F9
9E0F
FFFF
PART_2:
FFFF
FFFF
FFFF
FF03
FE7D
FD9B
FA0F
E5BF
F92F
E40B
C211
CFFF
D9F9
99F9
9E0F
FFFF
Sadly in z80 ASM format it gives binary, though.
«
Last Edit: February 12, 2013, 11:27:25 pm by DJ_O
»
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Sorunome
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Derpy Hooves
Re: Reuben Quest Axe Remake
«
Reply #190 on:
February 12, 2013, 11:43:50 pm »
So i guess part1 is the first layer and part2 the second?
Thanks!
But now i have to resize all the images, lol
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TIfanx1999
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Re: Reuben Quest Axe Remake
«
Reply #191 on:
February 13, 2013, 02:47:59 am »
Why do you need to resize them?
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DJ Omnimaga
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Re: Re: Reuben Quest Axe Remake
«
Reply #192 on:
February 13, 2013, 12:11:02 pm »
Maybe he meant separating each sprite since all of them were put in a single pic?
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Sorunome
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Derpy Hooves
Re: Reuben Quest Axe Remake
«
Reply #193 on:
February 13, 2013, 06:46:25 pm »
And one pixel on the image is one pixle on the calc, right?
but the images are a bit bigger.
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TIfanx1999
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Re: Reuben Quest Axe Remake
«
Reply #194 on:
February 13, 2013, 07:41:13 pm »
Yea, they are 1 to 1. They should be the proper size though.
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Omnimaga
»
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»
Omnimaga
»
Our Projects
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Reuben Quest
(Moderator:
Sorunome
) »
Reuben Quest Axe Remake