Author Topic: Reuben Quest Axe Remake  (Read 77994 times)

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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #225 on: March 04, 2013, 09:05:28 pm »
Ok, fixed the lowercase "a" and "t" (they were 1 pixel too wide) and made a few minor tweaks. I think this should do it. :)

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #226 on: March 04, 2013, 09:06:59 pm »
in which chars are the other minor tweaks? It would be a lot easier for me to change it that way

And thanks! :D

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #227 on: March 04, 2013, 09:07:17 pm »
Pretty good, but the D, J, O, Q, W and Y are still inverted ???

@Sorunome nice to hear. What are you using for the graphics importing btw? Do you still type the hex by hand?
« Last Edit: March 04, 2013, 09:08:24 pm by DJ_O »

Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #228 on: March 04, 2013, 09:08:25 pm »
Oh, right. :P lower case "a" and "t". Uppercase "Y"
@DJ: That's just how I chose to do them. In the case of O, it was to make the O and 0 different. Q  and D followed the same style as O, and I didn't like the way the Y looked leaning the other way. The lowercase w looked too much like a lowercase n, so I flipped both of them to be consistent.
« Last Edit: March 04, 2013, 09:12:44 pm by Art_of_camelot »

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #229 on: March 04, 2013, 09:12:52 pm »
Pretty good, but the D, J, O, Q, W and Y are still inverted ???

@Sorunome nice to hear. What are you using for the graphics importing btw? Do you still type the hex by hand?
hex by hand is only for the tilemaps :P
For graphics import I am currently using IES, for the battle engine sprites I used sourcecoder but it has apperently a bug with images and is totally screwing it up (as in not getting greyscale correctly) so eventually I'll need to do that again once kerm fixes it (what he will).

Oh, right. :P lower case "a" and "t". Uppercase "Y"
Thanks!
« Last Edit: March 04, 2013, 09:13:18 pm by Sorunome »

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #230 on: March 05, 2013, 04:00:08 am »
So the project is on hold again until Kerm fixes the bug? O.O

Offline aeTIos

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Re: Reuben Quest Axe Remake
« Reply #231 on: March 05, 2013, 04:11:00 am »
how many sprites are there? I can convert them by hand if it's not too much.
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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #232 on: March 05, 2013, 04:14:53 am »
Those are the sprites. Not sure if he also needs to convert battle backgrounds, though.


Offline aeTIos

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Re: Reuben Quest Axe Remake
« Reply #233 on: March 05, 2013, 04:15:38 am »
Hmm, I 'll see what I can do. Those are quite big-ish O.o
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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #234 on: March 05, 2013, 01:32:32 pm »
Bump again. Slightly modified the uppercase "N" so that it looks more uniform with the rest of the set. :) Tweaks are done now unless some issue crops up.

Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #235 on: March 05, 2013, 01:52:24 pm »
I fixed the D, o, O, w, W letters to make them more consistent with the rest too, then I edited the zero because it looked too similar to the letter O. I didn't change J, Q, Y, 4, d, q and y because they looked too weird otherwise.
« Last Edit: March 05, 2013, 01:58:28 pm by DJ_O »

Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #236 on: March 05, 2013, 02:18:34 pm »
I guess you missed this post:
Oh, right. :P lower case "a" and "t". Uppercase "Y"
@DJ: That's just how I chose to do them. In the case of O, it was to make the O and 0 different. Q  and D followed the same style as O, and I didn't like the way the Y looked leaning the other way. The lowercase w looked too much like a lowercase n, so I flipped both of them to be consistent.

Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #237 on: March 05, 2013, 02:35:26 pm »
Ah right that part wasn't there when I first saw your post. :P

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #238 on: March 05, 2013, 09:41:46 pm »
I got good and bad news.
Let's start with the bad news:
I don't have any idea how to fix the flickering reuben while walking at this point

Now the good news:
I've done by now quite a bit on the graphics for the battle engine! :D
(even thought the calculations aren't 100% done yet, lol)

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #239 on: March 06, 2013, 02:26:59 am »
Could you post the walking engine code in the Axe help subforum? Some people might be able to help (especially Runer). There's definitively something getting in the way while Reuben walks, causing the flicker.

Good to hear about the battle engine, though.  Will it look kinda like this (1st screenshot is the original 3-lv grayscale game, 2nd is 4 lv and 3rd is 32 lv :P)?
« Last Edit: March 06, 2013, 03:11:11 am by DJ_O »