Author Topic: Reuben Quest Axe Remake  (Read 77049 times)

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Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #90 on: December 27, 2012, 01:47:15 pm »
i have the maps in a 6k appvar (or was it 5k?) and my app takes 6.7k space

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #91 on: December 27, 2012, 01:47:57 pm »
Ah ok. How many were done so far besides the overworld map? Also there was no appvar when you sent me a demo O.O

Also what about the executable code, other than the data?
« Last Edit: December 27, 2012, 01:48:16 pm by DJ_O »

Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #92 on: December 27, 2012, 04:46:54 pm »
Well, there really weren't too many changes. Here's the first revision of the sprites in 4 lvl gray (on the right). I'm going to load Reuben on my calculator so I can play through it and get a better feel of perspective and see if there are any other changes that need to be made. If anything looks odd or out of place please feel free to mention it. I'll also probably end up redoing the NPC character.

Offline shmibs

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Re: Reuben Quest Axe Remake
« Reply #93 on: December 27, 2012, 04:57:55 pm »
that looks great as it is, but the light grey tends to be a lot lighter on calc, so i'm not sure if it will work.

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #94 on: December 27, 2012, 05:12:08 pm »
Ah ok. How many were done so far besides the overworld map? Also there was no appvar when you sent me a demo O.O

Also what about the executable code, other than the data?
No other maps yet, and the file i gave you isn't the newest one, it is the one where it still stored in the app and it is like 11k big :P

Well, there really weren't too many changes. Here's the first revision of the sprites in 4 lvl gray (on the right). I'm going to load Reuben on my calculator so I can play through it and get a better feel of perspective and see if there are any other changes that need to be made. If anything looks odd or out of place please feel free to mention it. I'll also probably end up redoing the NPC character.
Thanks a lot, you could also make ore than one npc character :D

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #95 on: December 27, 2012, 05:16:14 pm »
I don't know but I still think they should remain 3 LV unless there was a massive overhaul with much more details, like making the trees a bit more 3D from 4 lv shading or something, else I don't see that much difference and on some calcs we will barely even see the light gray. D:

Right now it just seems to be color palette change and stuff like that.
« Last Edit: December 27, 2012, 05:18:26 pm by DJ_O »

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #96 on: December 27, 2012, 05:22:40 pm »
* Sorunome pokes AoC to make the sprites look more 3D-ish >:D

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #97 on: December 27, 2012, 05:39:46 pm »
I did some modifying on some of the tiles actually, and I added one for the final scene and the intro beach map for the sky. I'll upload the pic in a second. More modifications might be needed, though, but the trees were really light D: (the best way would be to make the game 5-lv grayscale like I planned to do with Reuben Quest 3 in 2005, but I don't know how to do 3 LV GS in Axe XD)

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #98 on: December 27, 2012, 05:41:04 pm »
reuben quest 3? I thought it had only two parts? O.O

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #99 on: December 27, 2012, 05:54:26 pm »
There was, but shortly after xLIB APP went into development, I experimented with 5-lv grayscale (which looked quite decent on a SE calc, the flickering being on-par with Omnicalc's 3-lv grayscale in Reuben 1-2). It was gonna use new sprites, though, mostly RPG Maker rips, resized to 8x8 (Reuben was gonna remain intact in its 8x8 form). It was scrapped because of how hard it was to separate the grayscale layers from each others and due to the only free software supporting 5-color pics (GIMP) doing a terrible job at converting colored sprites.

It was supposed to occur on a floating island.

Now for the sprite update, re-colorized to calc. Changes are on the trees, the top of cliffs, the final dungeon walls clouds, the bricks and the sky horizon which is how 8x16:
« Last Edit: December 27, 2012, 06:03:15 pm by DJ_O »

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #100 on: December 27, 2012, 06:02:25 pm »
woo, looking nice, thanks a lot :D

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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #101 on: December 27, 2012, 06:15:45 pm »
I don't know but I still think they should remain 3 LV unless there was a massive overhaul with much more details, like making the trees a bit more 3D from 4 lv shading or something, else I don't see that much difference and on some calcs we will barely even see the light gray. D:

Right now it just seems to be color palette change and stuff like that.

Yea, honestly they could just remain 3 levels, I'm not really sure what I could do to change stuff around that much. *Edit* Biggest change I made shading wise was the house.

Well, there really weren't too many changes. Here's the first revision of the sprites in 4 lvl gray (on the right). I'm going to load Reuben on my calculator so I can play through it and get a better feel of perspective and see if there are any other changes that need to be made. If anything looks odd or out of place please feel free to mention it. I'll also probably end up redoing the NPC character.
Thanks a lot, you could also make ore than one npc character :D


I probably will, I just can't remember what all different NPC's were in the game. Yet another reason to play through again. :)
« Last Edit: December 27, 2012, 06:16:54 pm by Art_of_camelot »

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #102 on: December 27, 2012, 06:16:43 pm »
Ok, then do 3lvl npcs :P

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #103 on: December 27, 2012, 06:28:17 pm »
Will NPCs move around?

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #104 on: December 27, 2012, 06:29:44 pm »
they don't in the original game, do they?

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