Author Topic: Reuben Quest Axe Remake  (Read 78069 times)

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Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #60 on: December 23, 2012, 12:36:54 am »
The character moves every 8 pixels.
And thanks! :D
I need to start with the game battle engine

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #61 on: December 23, 2012, 12:38:57 am »
I meant move every 2 pixel as in make the moving more choppier. Currently it moves every 1 pixel, so it's so smooth that we can't see anything due to the blur D:


Is it better on calc?

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #62 on: December 23, 2012, 12:40:07 am »
No, it isn't better on-calc, i'll try out what you suggested :P

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Offline Ranman

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Re: Reuben Quest Axe Remake
« Reply #63 on: December 23, 2012, 12:40:10 am »
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #64 on: December 23, 2012, 12:41:30 am »
By the way, the character seems to disappear for a while around 43 seconds into the screenshot O.O
« Last Edit: December 23, 2012, 12:41:40 am by DJ_O »

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #65 on: December 23, 2012, 12:47:59 am »
You mean the random blinking?
I know.... -.-
If somebody could make that one part of my code quicker:
Code: [Select]
:If C≠0 or (D≠0) or (O)
:Pt-Off(A-C,B-D-8,L2)
:Pt-Off(A-C,B-D-8,L2+8)r
:Pt-Off(A-C,B-D,Pic1)
:Pt-Off(A-C,B-D,Pic1)r
:Plot2A,B-8,L6,L2)
:Plot2A,B-8,L3,L2+8)
:L++/8^2→Q
:If K=2 or (K=4)
:Line(A+2,B-1,A+5,B-1)
:Line(A+2,B-1,A+5,B-1)r
:End
:If K=1 or (K=3 and (Q))
:Line(A+2,B-1,A+4,B-1)
:Line(A+2,B-1,A+4,B-1)r
:End
:If K=3 and (Q=0)
:Line(A+3,B-1,A+5,B-1)
:Line(A+3,B-1,A+5,B-1)r
:End
:Plot1A,B,Pic2+((K-1)*32)+(Q*16))
:End
The problem is that i have greyscale in an interrupt to make it look more epic.

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #66 on: December 23, 2012, 12:49:27 am »
You might have to ask in the Axe subforum for faster help actually :P (eg preventing blinking without major slowdown)

Offline Ranman

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Re: Reuben Quest Axe Remake
« Reply #67 on: December 23, 2012, 12:53:51 am »
You mean the random blinking?
I know.... -.-
If somebody could make that one part of my code quicker:
...
The problem is that i have greyscale in an interrupt to make it look more epic.
Does Axe support double buffering?
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Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #68 on: December 23, 2012, 12:55:36 am »
yes, but i have my screen displaying in an interrupt for prettyer greyscale
wait a second
you
are
epic
i'll just do triple-buffering, thanks! :D

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Offline Hayleia

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Re: Reuben Quest Axe Remake
« Reply #69 on: December 23, 2012, 12:59:17 am »
The problem is that i have greyscale in an interrupt to make it look more epic.
Lol, I feel like everyone is doing it now that I started :P

About your code, what is K ? An key variable for arrow keys that only have possible values in 1,2,3,4 ? If so, the line ":If K=2 or (K=4)" can be optimized to ":!If K and 1"
The line ":Plot1A,B,Pic2+((K-1)*32)+(Q*16))" can be optimized as ":Plot1A,B,Pic2+(K-1*2+Q*16)"

And in all you code, there are calculus that come back, like here:
:Pt-Off(A-C,B-D-8,L2)
:Pt-Off(A-C,B-D-8,L2+8)r
:Pt-Off(A-C,B-D,Pic1)
:Pt-Off(A-C,B-D,Pic1)r
You always use A-C and B-D, so you can do this:
:Pt-Off(A-C→r1,B-D→r2-8,L2)
:Pt-Off(r1,r2-8,L2+8)r
:Pt-Off(r1,r2,Pic1)
:Pt-Off(r1,r2,Pic1)r

Anyway, I looked at the screenshot and this is looking very nice already :D
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Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #70 on: December 23, 2012, 01:00:37 am »
K is in which direction the character is facing 1-2-3-4 up-right-down-left

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Offline Hayleia

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Re: Reuben Quest Axe Remake
« Reply #71 on: December 23, 2012, 01:01:55 am »
K is in which direction the character is facing 1-2-3-4 up-right-down-left
Yeah, I knew that for some reason, so the optimization ":If K=2 or (K=4)" to ":!If K and 1" is possible :)
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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #72 on: December 23, 2012, 03:44:30 am »
* Sorunome only haz 3 level greyscale so no lighter grey D:
And if i'd go to 4-level greyscale
I'd be ok with it
But I'd need remakes for every tiles :P
here are the current tiles I use:



I can work on that if you like, I can do that while im working on my 16x16 mockups. :) Just let me know.

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #73 on: December 23, 2012, 03:45:20 am »
well, why not? It would be epic IMO even thought the original game only had 3 levels of grey.

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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #74 on: December 23, 2012, 09:10:32 am »
With light gray for hands and feet. Black could sort of work, but this way you get to see everything.