Author Topic: Reuben Quest Axe Remake  (Read 77243 times)

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Offline leafy

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Re: Reuben Quest Axe Remake
« Reply #240 on: March 06, 2013, 03:02:30 am »
The flickering reuben is caused by the fact that you're using interrupts (and when you move him, you need to erase the sprite and redraw it, which is off-sync from the interrupt). The only way I know how to fix that is putting the reuben-drawing code in the interrupt, but maybe Runer has a different method.
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Offline Hayleia

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Re: Reuben Quest Axe Remake
« Reply #241 on: March 06, 2013, 03:33:20 am »
The drawing doesn't necessarily have to be in the interrupt. If the commands "erase reuben" and "draw reuben" are close enough, then he won't flicker anymore (or at least a lot less frequently).
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Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #242 on: March 06, 2013, 07:27:25 pm »
I know exactly /why/ the flickering is been caused.
It is because reuben is 8*9 and thus i need to use 6 sprite commands to erase him before I can draw him - overdraw 8*8 with white, overdraw the next pixel row and hten of the new pixel row pt-get to know what to draw there again next time, all on two buffers.
If that would be quicker it wouldn't flicker anymore.
And I use hayleias way for nice greyscale ;)

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #243 on: March 07, 2013, 01:00:07 am »
One solution could be to just make Reuben Monochrome like in the original game and get it out of interrupts or simply have it grayscale but separate from the rest of the grayscale. It might flicker a tad more than the map, but it wouldn't be too intrusive.

Heck I made a grayscale Axe program before DispGraphr existed, after all :P

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #244 on: March 07, 2013, 08:01:04 pm »
That is because you are an awesome coder compared to some others here (like me :P)

And with my current engine it wouldn't make a difference if reuben was monochrome, it would make a HUGE difference thought if he was only 8x8

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Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #245 on: March 07, 2013, 09:37:02 pm »
I don't really know axe, but I can't imagine 6 sprite commands taking up that much time. If he was 8x8 would you need 3? If that's the case, I'd imagine monochrome would need 3 as well since it's only one layer. Maybe you could post the walking engine and see if someone can help speed it up to improve the flickering issue. :D

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #246 on: March 07, 2013, 10:35:09 pm »
monochrome doesn't make a difference, the 6 sprite ones are only for erasing, for 8*8 i would need only 2 for erasing
so yeah, 8x8 4lvl greyscale would be awesome! (don't forget the walking animation :D )

And don't forget the 16x16 reuben
« Last Edit: March 07, 2013, 10:35:53 pm by Sorunome »

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #247 on: March 08, 2013, 12:36:55 am »
So you still get the flickering Reuben even with monochrome?

As for posting the code I still think as well that you should do it. It would suck if you put the project on hold just because you can't fix that issue but don't want help or something like that >.<

Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #248 on: March 08, 2013, 02:54:51 am »
monochrome doesn't make a difference, the 6 sprite ones are only for erasing, for 8*8 i would need only 2 for erasing
so yeah, 8x8 4lvl greyscale would be awesome! (don't forget the walking animation :D )

And don't forget the 16x16 reuben

I can attempt an 8x8 sprite, but I doubt it will look nearly as good. >.< I havent forgotten about the battle sprites either. I should have sone time sunday or monday to work on things, but I won't have much free time the next few days.
« Last Edit: March 08, 2013, 02:55:56 am by Art_of_camelot »

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #249 on: March 08, 2013, 06:30:22 pm »
wait, battle sprites?
I have already every sprite exept of reuben for battle, sourcecoder is fixed :P

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #250 on: March 08, 2013, 11:23:08 pm »
It's good to hear it's fixed at least. Now you can work heavily on Reuben 1, 2 and 3 for the CSE and 84+ :P

Offline TIfanx1999

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Re: Reuben Quest Axe Remake
« Reply #251 on: March 09, 2013, 10:57:00 am »
Well, this was actually super easy and only ended up taking a few minutes. New sprites are on top. Congratulations Reuben, you're shrinking! I still like the taller original one better though. :P Also: Minor font changes: Uppercase "J" and "K" This really is the last change. Don't kill me Sorunome! D:
* Art_of_camelot hides.

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #252 on: March 09, 2013, 07:44:46 pm »
* Sorunome kills Art_of_camelot for changing the font again :P
Thanks for all that stuff, graphics are important in the remake :D

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Offline DJ Omnimaga

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Re: Reuben Quest Axe Remake
« Reply #253 on: March 09, 2013, 11:26:19 pm »
The new reuben is nice :D

Offline Sorunome

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Re: Reuben Quest Axe Remake
« Reply #254 on: April 14, 2014, 02:31:47 pm »
Kinda finished the calculation in the battle engine (except healing and items), still need to add graphics.

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