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EDIT: Now I officially suck at making animations
Do i see it correctly that you have your own double-buffering implement and own pause routines?
Because with my double-buffering I sometimes do nasty things like drawing to the real screen so that I can erase that easy by copying the backup-buffers over. Using GrayLib would mean I'd have to re-write a lot of code then.......
.Draw sprites on drawing buffer pair GB1/GB2GDisp()Copy(GB3,GB1)Copy(GB4,GB2).Erase sprites on drawing buffer pair GB1/GB2
Also, can you make it use L1 and L2 instead of 1.5k more ram?
EDIT: I can't get it to not crash my calc Plus it is so large
Also, I do re-draw a lot in the moving engine, so maybe I shouldn't use this after all?
EDIT: Could it be that getKey^r causes it to crash? >.<
Lbl KeyWait While 1 Stop EndIf getKeyReturn
Also, something on exiting, also in the example progs, causes my calc to crash
Also, am i supposed to draw my sprites etc to L6 and L3? (the normal buffers)