Author Topic: Reuben Quest Axe Remake  (Read 77057 times)

0 Members and 5 Guests are viewing this topic.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben Quest Axe Remake
« Reply #315 on: April 22, 2014, 01:31:56 pm »
I can still drop the sprite data into appvars, the enemy sprites and the maps are already.

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Reuben Quest Axe Remake
« Reply #316 on: April 22, 2014, 01:33:04 pm »
It will be less than 100 bytes I think. Unless he uses the routine only for Reuben then it won't add any size because it will replace the other one.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Reuben Quest Axe Remake
« Reply #317 on: April 22, 2014, 01:34:14 pm »
Pretty sure he also uses the 8x8 routine for the map. But 100 bytes are easily scraped off.
I'm not a nerd but I pretend:

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben Quest Axe Remake
« Reply #318 on: April 22, 2014, 01:34:48 pm »
I use Pt-On also for my tilemapper
EDIT: Oh, and font ruitine

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Reuben Quest Axe Remake
« Reply #319 on: April 22, 2014, 01:41:47 pm »
Oh you use pt-on for Reuben ? it will be fast then. :D Gotta go now but I'll make a quick axiom later.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben Quest Axe Remake
« Reply #320 on: April 22, 2014, 01:42:31 pm »
to erase him i use Pt-Off

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Reuben Quest Axe Remake
« Reply #321 on: April 22, 2014, 02:32:34 pm »
I read somewhere in the topic that you used to have an 8*9 Reuben sprite for the map. I can hack Axe's sprite routine in two seconds if you want so that you can use it because it looked better IMO. ;)

I actually had forgotten that we ended up shrinking Reuben. :P The 8x9 one is slightly nicer, but I'm quite happy with how the 8x8 one came out. If it can be changed easily cool, but if not, the current one works quite well I think. :)

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Reuben Quest Axe Remake
« Reply #322 on: April 22, 2014, 03:37:18 pm »
I read somewhere in the topic that you used to have an 8*9 Reuben sprite for the map. I can hack Axe's sprite routine in two seconds if you want so that you can use it because it looked better IMO. ;)

I can confirm that any sprite routine can be hooked into to support variable height for probably about 40-50 bytes (per routine, although there might be a clever way to combine them).

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben Quest Axe Remake
« Reply #323 on: April 22, 2014, 03:38:03 pm »
the issue is that i still have to get the pixel data of the row above back when Pt-Off'ing reuben

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Reuben Quest Axe Remake
« Reply #324 on: April 22, 2014, 03:47:08 pm »
Just make sure that you can still draw other 8x8 sprites fine even if the routine can draw 8x9 sprites. You definitively don't want to have to make your entire sprite data 8x9 just to have one set of 8x9 chars. In the color tilesheets I remade the sprite 8x8 for that reason (and it was even worse, as each 8x9 Reuben char took two 8x8 sprite slots >.<). However, since I used colors, it didn't nearly look all that weird in 8x8 compared to 4 levels grayscale (although this pretty much revived the original sprite >.<).


Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben Quest Axe Remake
« Reply #325 on: April 22, 2014, 04:13:29 pm »
That is pretty well-packed O.O

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Reuben Quest Axe Remake
« Reply #326 on: April 22, 2014, 04:23:30 pm »
Indeed. Remembering where each monster tile are will be a nightmare especially if I want to move the monster around. At least xLIBC lets you draw multiple tiles in one command, tho.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Reuben Quest Axe Remake
« Reply #327 on: April 22, 2014, 04:31:48 pm »
the issue is that i still have to get the pixel data of the row above back when Pt-Off'ing reuben
Can't you just make the collision detection such that it will not override stuff ?

Also DJ don't worry, this will not override Axe's sprite routines, only add up to them so there's no issue.

And yeah Runer, I literally meant it when I said two seconds. :P IIRC there's just a constant to change and it'll work.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Reuben Quest Axe Remake
« Reply #328 on: April 22, 2014, 04:35:38 pm »
if you have it 9 pixels high you will automatically over-draw stuff because there are at places gaps that are only 8px high where you have to head through.

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Reuben Quest Axe Remake
« Reply #329 on: April 22, 2014, 04:45:13 pm »
Oh yeah right. x.x
You could use pt-get but then it would add more sprites to draw. Unless I manage to make something epic in asm. >:D or you could save the bytes, that's fast.