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A suggestion would be to make it so you can talk to NPCs by walking into them while holding 2nd, rather than having to mash enter and arrows back and forth 90 times a second desperately in hopes to register a connection Currently, everything stops when you hold down 2nd.
EDIT: So here are the bugs I ran into in the version I got:-The Golem Ruins uses the wrong battle background. Instead of using the same wall bg like in the first Reuben 1 dungeon, it currently uses the background from the Mountain in the first game.-The beach still has the wrong background (it should normally be the new cloud tile I posted a few days ago on top of 1 row of water tiles)
-On the beach, sometimes the boss appears as random enemy encounter. I think you added him in the beach enemy pool by mistake. >.<
-The bug where you don't exit back to the right map after beating a boss is still present. The boss map with the battle background remains intact until you beat another enemy.
Unless they were fixed after I downloaded that version, those might be stuff you might want to look into.
About enemy backgrounds, I'm pointing out in case you forgot or decided to leave them as is for the final version, like in the Axe game Anyway I just ran into two other issues:-When shopping, you exit immediately after purchasing an item and being thanked for your purchase. So if you buy 4 items you have to enter the shop over and over, which is annoying.
-The key items such as Golem gloves, swim suit and hammer are not showing up in the menu like they did in the original, so it can be hard to tell where you left off if you didn't play for a while.
oh ok >.<-Also I forgot to mention that bug, but I had it happen when I beat the first dungeon: When you hit the 2nd switch in Golem palace, the blocked path won't open automatically. You have to exit then enter the room again to see the change.
EDIT: The Dwarf cavern has the wrong battle background too. It should be the same as Kyle Cave. The final area (Dark World) should have the Kyle cave background as well.