• [Done] Reuben Quest: The Lost Mirror Remake 5 4
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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #45 on: October 16, 2014, 11:53:06 pm »
Since this is ASM, do you think the speed will be constant on every calc like ThePenguin77's games?

Offline chickendude

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #46 on: October 17, 2014, 01:21:27 am »
You shouldn't need to keep the coordinates, why can't you just call the routine that draws Reuben when pushing the blocks? Are you redrawing the map every frame? Really i'd think you'd just not update the buffers and just erase the blocks. It's looking great though :D

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #47 on: October 17, 2014, 08:29:20 am »
Since this is ASM, do you think the speed will be constant on every calc like ThePenguin77's games?
It runs same speed on my 83+, 83+SE and 84+
You shouldn't need to keep the coordinates, why can't you just call the routine that draws Reuben when pushing the blocks? Are you redrawing the map every frame? Really i'd think you'd just not update the buffers and just erase the blocks. It's looking great though :D
I just re-draw reuben and I just noticed that, as I don't have to update the moveCounter for the walking animation it is indeed simple.


EDIT: Anyone up for making the enemy sprites 4lvl? :3

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #48 on: October 17, 2014, 02:29:15 pm »
Ah ok cool. The issue with grayscale setup screens is that people can just set it to the lowest quality possible then mass level up in 10 minutes for an easy game finish. I once finished Reuben Axe in 30 minutes by doing that. :P But of course sometimes it's inevitable because of Axe limitations and even ASM programs had the same issue in the early grayscale days (Desolate, for instance)

I am busy this weekend so I doubt I would have much time to do 4 lv grayscale sprites, but I posted color ones the other day so they could possibly be converted easily. Else you can probably use 3 level ones converted to 4 shades of gray as placeholder for the time being to prevent lack of sprites from halting your progress.

Offline ben_g

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #49 on: October 17, 2014, 02:37:30 pm »
I don't think it was that much of an issue on Desolate, as you had no level and making the game faster also makes the enimies more annoying.
But if a big speedup due to a low greyscale setting is a problem, can't it be more or less fixed by adding boundaries to the setting so that it's still possible to adjust the greyscale frequency, while the gameplay speed won't be that moch different. Alternatively, I guess that it should be possible to add an artificial delay to the greyscale frequencies that speed up the gameplay too much, though that would be harder.
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Re: Reuben Quest: The Lost Mirror Remake
« Reply #50 on: October 17, 2014, 03:55:05 pm »
Oh I was talking about the fact that Desolate gameplay speed varied from calc to calc, sometimes even two 83 calcs having different speed

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #51 on: October 17, 2014, 04:24:21 pm »
Well, a little heads up, i doubt the grayscale will turn out as well as in reuben 1, and currently i'm seriousley thinking about not making the delay configurable as how it is right now it is looking decent on my 83+. 83+se and 84+

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #52 on: October 17, 2014, 05:48:41 pm »
Aah ok. What routine do you use?

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #53 on: October 17, 2014, 05:52:31 pm »
Aah ok. What routine do you use?
I ripped DispGraphrr from axe

EDIT: DJ i got a few questions:
How is it with the fire item - does immune against fire / weak against it still have an effect on fire item?

How is it with walking on half deep water half shallow water tiles, can you walk on them?
« Last Edit: October 17, 2014, 06:58:10 pm by Sorunome »

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #54 on: October 17, 2014, 07:11:49 pm »
It should have immune/weak against but in the original it didnt due to a bug

And IIRC nope

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #55 on: October 18, 2014, 04:51:29 am »
But from the half deep/half shallow water, could you fill your bottles up?

EDIT: I love how i made python scripts to create asm files ^.^
« Last Edit: October 18, 2014, 01:56:24 pm by Sorunome »

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #56 on: October 18, 2014, 05:12:14 pm »
Yes

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #57 on: October 19, 2014, 07:45:42 am »
Swimming!

Also, about reuben speed, is reuben too fast in that gif?

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Offline TIfanx1999

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #58 on: October 19, 2014, 06:34:46 pm »
Speed looks pretty good to me. :) It can always be fine tuned later though.

Offline Princetonlion.tibd

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #59 on: October 19, 2014, 09:05:33 pm »
Can Reuben drown?