0 Members and 4 Guests are viewing this topic.
Ah ok. But yeah it would definitively be in the right area and the A0 enemy is also in the right area too.As for areas I believe they are fine as they are, at first glance, except the western forest, because I don't think there are any enemy encounters past the narrow path before you reach the wide-open screen with plenty of bushes.
Indeed. The enemy-less area kinda formed a rectangle lol, and one NPC stands there which is a small indication that the area is safe.
ALso, I tried your game so far and the areas seems fine, aside from a few sprite glitches (wrong tiles) at some places. I couldn't reach every area, though, since some doors were locked.
Btw will you make houses fully explorable (where all you can do is talk to the NPC and exit) or will it be like the original game, where you instantly initiated a convo with the NPC then exited right afterward?
What do you mean by being unable to find anything in the beach area?
Also nope they are still not correct because the map at the bottom still shows the Rosa village with enemies in certain parts (the bottle puzzle and bushes areas), as I pointed out earlier.
As for a sprite do you need one for each water tile or just one for everything? I would need your current Reuben walking sprites since the water one is pretty much identical, just cut in half
Are the areas correct now? http://reubenquest.net/new_enemies/beastry.htmlEDIT: Also I can't find anything in the beach area.EDIT2: Anybody wanne make me 8 more sprites? Reuben in water in each direction, 2 frame animation?
Also here comes some swimming sprites. Perhaps somebody can come up with something better, though.Will you make Reuben move twice slower in water?