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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #60 on: October 20, 2014, 01:28:59 am »
Swimming!

Also, about reuben speed, is reuben too fast in that gif?
I would say make Reuben so that in 1 second, he can walk through 32 pixels. That would be about the same speed as the Axe game and it's like running in older console RPGs.


Btw in the GIF above, some tiles are the wrong ones. For example, above the raft you should use a full water tile. Also on the beach to the right one tree seems cutoff although I am unsure if it was like that in the original or not.

Can Reuben drown?
Nope. But you need a special item to walk through gray water areas. You can't walk inside deep (black) water but you can pick up water in your bottles to heal your HP (except in the final area where water is poisonous)
« Last Edit: October 20, 2014, 01:31:02 am by DJ Omnimaga »

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #61 on: October 20, 2014, 09:33:43 am »
Speed looks pretty good to me. :) It can always be fine tuned later though.
Well if it is way to fast i'd try to make swimming look better which would mean a slowdown, though :P
Can Reuben drown?
that would be funny ^^ but no

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Offline chickendude

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #62 on: October 20, 2014, 10:07:59 am »
Though making swimming look better should really only affect it when Reuben's in water (just run the swimming code when you're standing in water), and even then i doubt it'd take up much processing time. Unless you'd be writing a masked sprite routine instead of XORing the sprite over top of the water, but even then drawing one masked sprite to the screen won't affect much :)

I also think Reuben's speed is fine, it looks more like a running speed so you could have a walking speed if you want, but i generally prefer the character to move faster than slower.

Seeing your progress with Reuben is making me want to dust some of my old projects off :D

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #63 on: October 20, 2014, 11:00:14 am »
So, i need sprite help!
I don't have the beasts for reuben2 in 4lvl grayscale yet......

I'd be very happy if someone could make me them 4lvl grayscale!

Also, can you please check if that is correctly dj? Especially which ones are boss (yellow bg) as i couldn't find that in prgmGCM



Though making swimming look better should really only affect it when Reuben's in water (just run the swimming code when you're standing in water), and even then i doubt it'd take up much processing time. Unless you'd be writing a masked sprite routine instead of XORing the sprite over top of the water, but even then drawing one masked sprite to the screen won't affect much :)
I'd have to fetch what is behind reuben, store it, erase it, draw reuben, erase reuben, and draw that old stuff again
Quote
I also think Reuben's speed is fine, it looks more like a running speed so you could have a walking speed if you want, but i generally prefer the character to move faster than slower.
My thinking :P
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Seeing your progress with Reuben is making me want to dust some of my old projects off :D
Then continue work! >:D
« Last Edit: October 20, 2014, 11:02:10 am by Sorunome »

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #64 on: October 20, 2014, 12:22:19 pm »
Actually to be fair, Reuben in not-swallow water was intended to be walking not swimming, hence the speed being identical. Granted, in real life, walking in water is slower, but I used Zelda Ocarina of Time as reference for the water in Reuben 2.

Also in your bestiary Sorunome, the gold is missing I believe.


I might be able to do 4-lv grayscale sprites at one point, but the issue is that the color set I got right now has some differences, so some sprites will end up being different. Also, the color version of Golem is much larger than in this game.


Suggestion for the ASM remake: Make the enemies on the west side of the forest (past the pushable blocks at the beginning as well as past the 1st dungeon entrance) stronger, like level 7 or something. There is a massive difference between what experience does the normal forest enemies give and the beach and in the old game there is a large period of time where enemies you fight are too easy. Maybe they could give like 15-20 experience?
« Last Edit: October 20, 2014, 12:28:25 pm by DJ Omnimaga »

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #65 on: October 20, 2014, 12:25:29 pm »
Actually to be fair, Reuben in not-swallow water was intended to be walking not swimming, hence the speed being identical. Granted, in real life, walking in water is slower, but I used Zelda Ocarina of Time as reference for the water in Reuben 2.
Oh, haha
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Also in your bestiary Sorunome, the gold is missing I believe.
I found no info on that in prgmGCM, do you happen to remember in which file i gotta look for that?
Quote
I might be able to do 4-lv grayscale sprites at one point, but the issue is that the color set I got right now has some differences, so some sprites will end up being different. Also, the color version of Golem is much larger than in this game.
Well, about the golem, as long as i have 4lvl sprites :P

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #66 on: October 20, 2014, 12:52:46 pm »
Ah right, it's possible that gold might be entirely linked to the enemy level or some other formula. Perhaps you could look for when the gold variable/list element is increased/decreased to see.

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #67 on: October 20, 2014, 12:56:28 pm »
and that happens in prgmGC, i guess? Also, do you remember which L1 offset is gold?

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #68 on: October 20, 2014, 01:18:36 pm »
prgmGC possibly. Probably at the end of battles where you level up/gain experience. And sorry I do not remember about the gold offset in L1. It has been several years since I last looked at the code. You should probably use the TI list editor after quitting in the middle of the game then look for matching values before and after battles

Anyway here are the new sprites including extra forest sprites if you decide to add extra enemies in the west and the mysterious 2nd golem I totally forgot about. I'll put them in the Reuben art thread.



Some are different in shape since they're from the CSE Reuben sprite sheet.

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #69 on: October 20, 2014, 03:36:51 pm »
That's looking sweet, thanks!
Can you please give me stats for those extra forest enemies?

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #70 on: October 20, 2014, 03:42:46 pm »
what about LV 7 for the slime, 55 HP, 15 exp, same moves, and then LV 8 for the hornet, 65 HP, 20 exp and same moves?

Of course some balancing might be needed as it gets tested, though. The trick is that the difficulty difference between the west forest and beach isn't as brutal as it is now, but that the many enemies you fight in the forest on your way won't make you overleveled when you get to the beach even without grinding.

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #71 on: October 20, 2014, 03:44:08 pm »
um, can you maybe mark me in the map which enemy goes where, please? <_<

EDIT: like this? http://reubenquest.net/new_enemies/beastry.html
« Last Edit: October 20, 2014, 04:21:02 pm by Sorunome »

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #72 on: October 20, 2014, 10:33:04 pm »
I forgot where the jellyfish goes O.O

EDIT It seems your map delimitations are fine actually. But yeah I would need to investigate and figure out if the jellyfish was in the water dungeon or the beach.


Also I need to edit the walkthrough topic with your bestiary when you added gold :P


I also need to investigate about the 2nd Golem because I wonder if it even works in the original game. Perhaps it was added at first then scrapped due to lack of RAM during battles or I forgot. Or maybe it's one of those very rare encounters like in the first game. It's also possible that it was for the 2nd half of the dark world where there is no enemy encounter, but then never got used for whatever reason. This ASM remake would be a great opportunity to make it more present in the game :P
« Last Edit: October 20, 2014, 10:39:46 pm by DJ Omnimaga »

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #73 on: October 21, 2014, 12:38:19 am »
I am pretty sure I encountered a golem in the other world. And i'm 99.9% sure I put the jellyfish in the right area.
But what is also important to me right now, what i'm not sure about, is weather the areas where there are no enemies is correct.

EDIT: Oh, and i'm not sure if i put 0A correctly where it is right now....

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #74 on: October 21, 2014, 12:43:14 am »
Ah ok. But yeah it would definitively be in the right area and the A0 enemy is also in the right area too.

As for areas I believe they are fine as they are, at first glance, except the western forest, because I don't think there are any enemy encounters past the narrow path before you reach the wide-open screen with plenty of bushes.