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Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #75 on: October 21, 2014, 12:45:20 am »
Ah ok. But yeah it would definitively be in the right area and the A0 enemy is also in the right area too.

As for areas I believe they are fine as they are, at first glance, except the western forest, because I don't think there are any enemy encounters past the narrow path before you reach the wide-open screen with plenty of bushes.
Well I wasn't sure about that :P
So the whole path to fetch that one bottle was enemy-less?

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #76 on: October 21, 2014, 12:51:59 am »
Indeed. The enemy-less area kinda formed a rectangle lol, and one NPC stands there which is a small indication that the area is safe. :P

ALso, I tried your game so far and the areas seems fine, aside from a few sprite glitches (wrong tiles) at some places. I couldn't reach every area, though, since some doors were locked.

Btw will you make houses fully explorable (where all you can do is talk to the NPC and exit) or will it be like the original game, where you instantly initiated a convo with the NPC then exited right afterward?

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #77 on: October 21, 2014, 12:57:10 am »
Indeed. The enemy-less area kinda formed a rectangle lol, and one NPC stands there which is a small indication that the area is safe. :P
Ok, i'll change that in the sheet after school
Quote
ALso, I tried your game so far and the areas seems fine, aside from a few sprite glitches (wrong tiles) at some places. I couldn't reach every area, though, since some doors were locked.
Anything apart from the house thingies inside the mirror?
Quote
Btw will you make houses fully explorable (where all you can do is talk to the NPC and exit) or will it be like the original game, where you instantly initiated a convo with the NPC then exited right afterward?
What is better? :3

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #78 on: October 21, 2014, 12:59:40 am »
Yeah for example above the raft there is a chunk of land due to the wrong water tile being used, in the beach area the top of a tree is cutoff and I believe I saw something else. The southern village ruins and the dark world ruins of Natoria don't count since they were intended to be that way (unless you made them even worse in your version? :P)


And explorable houses would be better I guess if you can re-use the same map data for every house to save space. It would look more professional.

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #79 on: October 21, 2014, 05:48:02 am »
Are the areas correct now? http://reubenquest.net/new_enemies/beastry.html

EDIT: Also I can't find anything in the beach area.

EDIT2: Anybody wanne make me 8 more sprites? :3
Reuben in water in each direction, 2 frame animation? :3
« Last Edit: October 21, 2014, 05:58:48 am by Sorunome »

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #80 on: October 21, 2014, 11:21:07 am »
What do you mean by being unable to find anything in the beach area? ???

Also nope they are still not correct because the map at the bottom still shows the Rosa village with enemies in certain parts (the bottle puzzle and bushes areas), as I pointed out earlier.

As for a sprite do you need one for each water tile or just one for everything? I would need your current Reuben walking sprites since the water one is pretty much identical, just cut in half

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #81 on: October 21, 2014, 11:32:14 am »
What do you mean by being unable to find anything in the beach area? ???
The false tile
Quote
Also nope they are still not correct because the map at the bottom still shows the Rosa village with enemies in certain parts (the bottle puzzle and bushes areas), as I pointed out earlier.
Browser cache.....
Quote
As for a sprite do you need one for each water tile or just one for everything? I would need your current Reuben walking sprites since the water one is pretty much identical, just cut in half
One for all
Also, lemme find the spritesheet......

Also, I noticed now that i also need battle backgrounds.

EDIT: I'm pretty sure it is this one
http://www.omnimaga.org/ti-z80-calculator-projects/reuben-quest-axe-remake/msg341127/#msg341127
I used the smaller version that is only 8px high.
« Last Edit: October 21, 2014, 11:40:20 am by Sorunome »

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #82 on: October 21, 2014, 11:55:13 am »


I can't reach the second part of dark world, the inside of other houses nor the Dwarf cave so I can't check those.

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #83 on: October 21, 2014, 12:11:26 pm »
ok, thanks, i guess i need to add those wall tiles now :P

EDIT: Also, you can only access maps that were made yet ;)

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #84 on: October 21, 2014, 12:30:16 pm »
As for battle backgrounds, there are only three. The forest one is the same as Reuben 1 Axe, so no extra tile is needed for it (just re-use map sprites), while the cavern background is the same as Reuben 1's fire cave. For the beach, however, the 4lv cloud tile used in Dark World and in Reuben 1's Ev Palace is too dark, so I made another one that you might want to add with the cavern background below:




Offline TIfanx1999

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #85 on: October 21, 2014, 03:42:51 pm »
Are the areas correct now? http://reubenquest.net/new_enemies/beastry.html

EDIT: Also I can't find anything in the beach area.

EDIT2: Anybody wanne make me 8 more sprites? :3
Reuben in water in each direction, 2 frame animation? :3

I'll give it a shot. :)

Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #86 on: October 21, 2014, 03:46:41 pm »
Sorunome I posted a new version of the map with arrows linking each area in the walkthrough thread http://www.omnimaga.org/game-walkthroughs-and-secrets/(reuben-quest-the-lost-mirror)-all-game-maps/new/#new

It looks weird, though, because of all the areas where if you enter, you don't exit back to the same place.

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #87 on: October 21, 2014, 03:48:00 pm »
Thaaaaaanks, this will be very helpful :)

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #88 on: October 21, 2014, 03:53:28 pm »
Also here comes some swimming sprites. Perhaps somebody can come up with something better, though.



Will you make Reuben move twice slower in water?

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #89 on: October 21, 2014, 04:26:39 pm »
Also here comes some swimming sprites. Perhaps somebody can come up with something better, though.



Will you make Reuben move twice slower in water?
I'll just see how it turns out due to the "natural slowdown"

Edit: um, on a second look, i expected there to be more.....water on the tile o.O
« Last Edit: October 22, 2014, 02:36:59 am by Sorunome »

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