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Offline chickendude

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #90 on: October 22, 2014, 05:16:14 am »
I think you'll need to mask the sprite. Otherwise the water will move with Reuben.

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #91 on: October 22, 2014, 10:09:38 am »
Yeah i was planning on that but like a wave under him that moves with him, i thought

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #92 on: October 22, 2014, 11:44:03 am »
Yeah you'll definitively need to do some masking for this, else it will look strange if there's a water square surrounding Reuben.

What I think is that as soon as Reuben arrives on gray water tiles, it should switch to sprite masking mode, but only use the alternate Reuben tile if you are on a full water tile, not one that is half land half water. That way it won't look like Reuben head is popping out of the grass.

Masking mode when walking in water will provide the slowdown you need there too :P

Offline TIfanx1999

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #93 on: October 22, 2014, 04:14:36 pm »
Also here comes some swimming sprites. Perhaps somebody can come up with something better, though.



Will you make Reuben move twice slower in water?
Actually, this should look pretty good. Guess I won't worry about making the "swimming sprites".

Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #94 on: October 22, 2014, 04:31:03 pm »
Lol thanks. I wonder, though, if for a swimming sprite the hat is too high when he moves left/right?

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #95 on: October 22, 2014, 05:23:55 pm »
IDK, anyways, I was planning on making it masked anyways, the sprite :)

And if anyone wants to be epic, which is not needed as i already have /some/ font, then make me a 3*5pxl font ^.^
EDIT: my font is currently heavily based off of the TI os.
And i CAN'T go over those dimensions

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #96 on: October 22, 2014, 05:44:29 pm »
Don't you already have a custom font for the NPC convos and some stuff? I thought those looked nice. Unless you mean for the rest of the text? You could always ask tr1p1ea because he has some I think.


The pixel art subforum would be the best place to ask, though.

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #97 on: October 22, 2014, 05:46:22 pm »
Don't you already have a custom font for the NPC convos and some stuff? I thought those looked nice. Unless you mean for the rest of the text? You could always ask tr1p1ea because he has some I think.


The pixel art subforum would be the best place to ask, though.
That is a custom big font, but 3*5pxl is a small font. But what I mean is, I am currently happy with the one i have but if someone wants to make a more awesome one go ahead......ok i'd have to post the font eventually

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Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #98 on: October 23, 2014, 09:08:14 am »
Oh look, it's a battle!

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #99 on: October 23, 2014, 09:10:13 am »
The slime sprite looks different O.O

There is also a pixel in Reuben hat that is the wrong color :P (the black border has a light gray pixel)

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #100 on: October 23, 2014, 09:11:17 am »
The slime sprite looks different O.O
I converted with sourcecoder O.O
Quote
There is also a pixel in Reuben hat that is the wrong color :P (the black border has a light gray pixel)
lol? I ripped the sprite from reuben1

EDIT: Reuben can swim now without looking ugly :)

EDIT2:
Seems like i'm filling up!
bytes in use on page 0: 13318
bytes in use on page 1: 12203
« Last Edit: October 23, 2014, 03:53:34 pm by Sorunome »

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Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #101 on: October 24, 2014, 03:53:44 pm »
Dem animations.


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Offline chickendude

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #102 on: October 24, 2014, 11:15:05 pm »
That looks great! Also, if you want the water moving animation, you'll have to animate the tile underneath Reuben. If you're redrawing the map every frame, animating tiles is super easy and takes almost no extra processing time, you just change the tile id when you go to draw the sprite. For example, if reading your tilemap gets you tile 30, if it's time to draw the next animation you change it to tile 31 (or whatever the next tile in the animation sequence is). Animating just the tile underneath Reuben might be a bit more complicated, but still shouldn't take up too much processing time, just redrawing the tile underneath him before you draw his sprite. The same with masking the sprite. Drawing one masked sprite won't cause any noticeable slowdown.

Did you add the swimming sprites in? Let's see some screenshots! :D

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #103 on: October 25, 2014, 04:08:57 am »
Yeah, well, I meant something different with animated water but I like the way it looks currently for reuben swimming.
And I guess you guys'll have to wait for the beta to be able to see that ;)

EDIT: Also, I don't have the title screen 4lvl gray yet, so if anybody is up for that.... ^.^
« Last Edit: October 25, 2014, 04:13:54 am by Sorunome »

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Offline chickendude

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #104 on: October 25, 2014, 09:45:49 pm »
You could maybe have some little particles trail behind him when he walks in water, like a sort of wake from a boat. Definitely looking forward to the demo!