Author Topic: [Done] Reuben Quest: The Lost Mirror Remake  (Read 77441 times)

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Offline DJ Omnimaga

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #120 on: October 27, 2014, 06:30:52 pm »
Aaah I see. Good luck :D.

Also is the current version the one with working saves or is it the one that crashed? I think I read in the IRC logs that I should avoid saving because it froze the calc then you said saves now work, but the version I just downloaded is from 4 hours ago.

Offline TIfanx1999

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #121 on: October 27, 2014, 06:47:01 pm »
* Art_of_camelot pokes his head in.
I'm gonna work on a small font for you like you asked, and probably the title screen as well. :D

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #122 on: October 27, 2014, 07:30:16 pm »
* Art_of_camelot pokes his head in.
I'm gonna work on a small font for you like you asked, and probably the title screen as well. :D
Yay! Just keep in mind that the font must be exactly 5px tall and 3px wide.
Aaah I see. Good luck :D.

Also is the current version the one with working saves or is it the one that crashed? I think I read in the IRC logs that I should avoid saving because it froze the calc then you said saves now work, but the version I just downloaded is from 4 hours ago.
IDK, but i just re-uploaded a version with tons of story, battles disabled, though

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Offline TIfanx1999

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #123 on: October 27, 2014, 07:49:28 pm »
Yepp, 3x5. :D

Offline Sorunome

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Re: Reuben Quest: The Lost Mirror Remake
« Reply #124 on: October 28, 2014, 06:54:41 am »
Reuben intensifies

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Offline Sorunome

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #125 on: October 28, 2014, 08:13:38 am »
Closed beta is now open!

I'm doing it the same as last time, I just don't like the idea of my unfinished software floating around the webs that may even ram clear your calc.

Anyways, I programmed in the story, only tested it with battle engine disabled, but I am positive that it is working :)

So, what to do to partake in this beta? Hit me up with a PM! I'll provide you a download link, it is ONLY ONE APP this time!!!

To run it you'll need at least 37 bytes of free ram......i doubt anybodys ram is too full.

Controls:
Arrows: move
MODE: stats menu
DEL: exit
2ND: interact

During battle:
Left: Attack
Up: Magic
Right: Run
Down: Item

Magic Menu:
Left: Heal
Up: Ice
Right: Bolt
Down: Fire


Known bugs etc: http://reubenquest.net/r2_todo.html
Also, all the bugs on that list exist in the version, the ones labeled (fixed) are just for self-reference, that in my own version I fixed them already. Same with (done).


I hope you enjoy and keep bugs reported :)
« Last Edit: November 01, 2014, 10:18:59 am by Sorunome »

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #126 on: October 28, 2014, 09:55:21 am »
Something I noticed in the last demo that had battles and working NPC's:
-When you attack enemies, there's an earthquake animation that wasn't originally there in the BASIC games nor Reuben 1 Axe.
-There is a very long delay when the enemy/Reuben animations are done and some animations seems to freeze in place during that moment, which looks strange. To increase the pace of battles I would suggest reducing the delay by half or even remove it entirely. Battles should probably at least be at the same speed as in the Axe remake.
-There is a bug with the dog/garden puzzle: Normally, as long as the guy is standing here, you shouldn't even be able to destroy bushes, even after you acquired the bottle. He's protecting his garden, not the bottle :P
-There is a long white flash after the saving animation. Is that intentional?
-Controls are very confusing, as typical calculator games always use 2nd to confirm and ALPHA to cancel and since ALPHA is often used to access the menu as well, then I have the habit to use Del in this case to try to access the menu, only to end up exiting the game by mistake.

Reuben intensifies


Note that the escape sequence at the end of the game was not grayscale. Basically all gray areas were turned black. It was mainly because the earthquake routine I was using was a 8xp ASM program called with Asm(prgmNAME) so it took a long while to launch compared to an xLIB/Omnicalc command, resulting into massive flicker/slowdown. By the way do you plan to make that sequence 83+/83+SE compatible like in the original game even though it uses some sort of clock? (I think you had 2 minutes to escape and there was no battle)

Offline Sorunome

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #127 on: October 28, 2014, 10:06:53 am »
Something I noticed in the last demo that had battles and working NPC's:
-When you attack enemies, there's an earthquake animation that wasn't originally there in the BASIC games nor Reuben 1 Axe.
Eeeerm, I thought there was O.O
Quote
-There is a very long delay when the enemy/Reuben animations are done and some animations seems to freeze in place during that moment, which looks strange. To increase the pace of battles I would suggest reducing the delay by half or even remove it entirely. Battles should probably at least be at the same speed as in the Axe remake.
Yeah not anymore ;)
Quote
-There is a bug with the dog/garden puzzle: Normally, as long as the guy is standing here, you shouldn't even be able to destroy bushes, even after you acquired the bottle. He's protecting his garden, not the bottle :P
Wut, to me it is working as expected.
Quote
-There is a long white flash after the saving animation. Is that intentional?
Eeeeer, had a too long pause in there, not anymore
Quote
-Controls are very confusing, as typical calculator games always use 2nd to confirm and ALPHA to cancel and since ALPHA is often used to access the menu as well, then I have the habit to use Del in this case to try to access the menu, only to end up exiting the game by mistake.
For speed reasons i only use 2ND, MODE, DEL and arrows for control. I want to add an exit-confirm dialog, though
Quote

Reuben intensifies


Note that the escape sequence at the end of the game was not grayscale. Basically all gray areas were turned black. It was mainly because the earthquake routine I was using was a 8xp ASM program called with Asm(prgmNAME) so it took a long while to launch compared to an xLIB/Omnicalc command, resulting into massive flicker/slowdown. By the way do you plan to make that sequence 83+/83+SE compatible like in the original game even though it uses some sort of clock? (I think you had 2 minutes to escape and there was no battle)
I develop on a virtual 83+SE ;)
Also i'm making it grayscale there due to simplicity :P

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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #128 on: October 28, 2014, 10:14:00 am »
-Nope, if you check Ev Awakening and the original Lost Mirror, you'll notice it doesn't shake when you attack enemies:




-As for the dog puzzle, Once you got the bottle, if you exit the area then comes back in so that the dog and guy are back, you can still destroy bushes even though they're there. Normally you shouldn't be able to do so while they're there (you have to throw the dog's bone away again). Unless this was fixed in the beta?

-For the rest, glad to hear :P. As for controls I definitively think a confirm dialog will help. As for exiting the menu do you think you could make it so you can also use MODE to exit, so that the same key can be used to enter and exit?

Offline Sorunome

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #129 on: October 28, 2014, 10:17:02 am »
-Nope, if you check Ev Awakening and the original Lost Mirror, you'll notice it doesn't shake when you attack enemies:

Ok that'll be easy to change
Quote

-As for the dog puzzle, Once you got the bottle, if you exit the area then comes back in so that the dog and guy are back, you can still destroy bushes even though they're there. Normally you shouldn't be able to do so while they're there (you have to throw the dog's bone away again). Unless this was fixed in the beta?
I don't know which version you are referring to but i never noticed this yet and in the beta it isn't there, so yeah.
Quote

-For the rest, glad to hear :P. As for controls I definitively think a confirm dialog will help. As for exiting the menu do you think you could make it so you can also use MODE to exit, so that the same key can be used to enter and exit?
The thing is how i handle stuff internally..........maybe i can do that :P

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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #130 on: October 28, 2014, 10:26:03 am »
Ah ok. I think it was the first version I downloaded that had random encounters enabled.

Anyway I can't seem to reproduce it now, so it was a one-time event I guess. It's strange that it randomly happened, though >.<


EDIT: By the way, unless this was fixed in the beta, the battle background for the beach is still wrong.

Offline Sorunome

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #131 on: October 28, 2014, 10:28:28 am »
Ah ok. I think it was the first version I downloaded that had random encounters enabled.

Anyway I can't seem to reproduce it now, so it was a one-time event I guess. It's strange that it randomly happened, though >.<

Yeah I guess i didn't have correct event handling back then
Quote
EDIT: By the way, unless this was fixed in the beta, the battle background for the beach is still wrong.
Oh, um, I haven't looked at battle backgrounds :P

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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #132 on: October 28, 2014, 10:33:06 am »
Also from what I could remember, there is no random battle encounter at the first save point. :P If there were then I guess perhaps they could be removed anyway because it would be annoying to have to go through the entire intro again just because you ran into a battle and died just 1 pixel away from the first save point :P


EDIT: Wow in WabbitEmu Reuben moves even slower than in the original game O.O *stabs Wabbitemu*

Offline Sorunome

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #133 on: October 28, 2014, 10:52:55 am »
Also from what I could remember, there is no random battle encounter at the first save point. :P If there were then I guess perhaps they could be removed anyway because it would be annoying to have to go through the entire intro again just because you ran into a battle and died just 1 pixel away from the first save point :P


EDIT: Wow in WabbitEmu Reuben moves even slower than in the original game O.O *stabs Wabbitemu*
There are encounters in the first battle spot. i extra checked. And it is impossible to have an encounter every pixel ;)

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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #134 on: October 28, 2014, 10:55:24 am »
Ah ok. Strange, I was sure I had removed them. And yeah Id diN,t mean getting battles every pixel, but I mean if somebody is unlucky enough to run into an enemy just 1 pixel before reaching the save point. :P


EDIT: Ok I confirm that there are actual battles in the save point screen. However, the random encounter rate in your two games is twice higher than in the originals, so in the original it was impossible to run into enemies before reaching the save point, which made it look like there was no battle there.
« Last Edit: October 28, 2014, 11:00:10 am by DJ Omnimaga »