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EDIT: I think there is another bug by the way: When you are poisoned, the poison icon doesn't appear except when poison damage is done. In the original game, it remains displayed at any time. And lol I just noticed the original also had the final boss death bug except it's the opposite: At the end of his death animation, his head vanishes first
EDIT: By the way how hard will it be to implement this in pure ASM?
Quote from: DJ Omnimaga on November 01, 2014, 07:38:23 pmEDIT: I think there is another bug by the way: When you are poisoned, the poison icon doesn't appear except when poison damage is done. In the original game, it remains displayed at any time. And lol I just noticed the original also had the final boss death bug except it's the opposite: At the end of his death animation, his head vanishes first Oh, didn't know that, imma change itQuoteEDIT: By the way how hard will it be to implement this in pure ASM? I'm not implementing the gray color change
Haha, well, the game is almost ready for the next beta, all that it is lacking is the main menu and the contrast settings ^.^And thanks ^^
Quote from: Sorunome on November 02, 2014, 03:42:24 amQuote from: DJ Omnimaga on November 01, 2014, 07:38:23 pmEDIT: I think there is another bug by the way: When you are poisoned, the poison icon doesn't appear except when poison damage is done. In the original game, it remains displayed at any time. And lol I just noticed the original also had the final boss death bug except it's the opposite: At the end of his death animation, his head vanishes first Oh, didn't know that, imma change itQuoteEDIT: By the way how hard will it be to implement this in pure ASM? I'm not implementing the gray color change Ah right, although I guess it kinda makes sense if you make the non-other-world parts gray like the rest. Will it shake until you destroy the mirror, though?
Quote from: Sorunome on November 02, 2014, 09:07:49 amHaha, well, the game is almost ready for the next beta, all that it is lacking is the main menu and the contrast settings ^.^And thanks ^^By the way in the Reuben art thread I posted a 4-level grayscale title screen. Will the next beta be open beta?
Want I'll send you a PM now EDIT: One more minor glitch in the version I got: When you reach level 20, the next level experience still shows up. Of course it won't decrease anymore since you can't level up past 20 but maybe it would be best to replace the number with "MASTER" or "-----" at this point?
Also lol at fire item causing 5400+ damage at level 20 to the first hornet. I wonder what would happen if slimes were weak against fire
EDIT: Also the Golem ruins still has the wrong battle background. For this particular dungeon it now shows the cavern background when in fact it should be the dungeon background like in Reuben 1
Just make any damage (magical/physical) you receive, along with any HP/MP restoral and poisoning you take at the very top, aligned to the complete right of the screen (making sure of course there's enough space for 5 characters)
EDIT: Also nice animation as replacement to the fade to gray during the ending . You spelled Runer112 wrong, though.