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Omnimaga
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Reuben Quest
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Some Reuben Quest art (new and old)
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Topic: Some Reuben Quest art (new and old) (Read 49022 times)
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: Some Reuben Quest art (new and old)
«
Reply #75 on:
May 19, 2014, 01:52:22 pm »
In such case I just PrintScreen then paste in an image editor
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Sorunome
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Derpy Hooves
Re: Some Reuben Quest art (new and old)
«
Reply #76 on:
May 19, 2014, 03:28:05 pm »
Rightclick -> copy image and then paste in an image editor worked too, while save image didn't lol.
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: Some Reuben Quest art (new and old)
«
Reply #77 on:
May 19, 2014, 08:22:00 pm »
In my case, I used to drag and drop images from Opera 12.16 to an image editor, which automatically opened it, but sadly, this trick doesn't work in Opera 21 and Chrome.
Also, I think one other reason why you might have missed two tiles is because in my grayscale tile sheet they are separate from each others, in group of two.
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Sorunome
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Derpy Hooves
Re: Some Reuben Quest art (new and old)
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Reply #78 on:
May 20, 2014, 01:23:35 am »
Well, i'm pretty sure I have 'em all now, thanks!
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Princetonlion.tibd
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Re: Some Reuben Quest art (new and old)
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Reply #79 on:
June 14, 2014, 12:09:00 pm »
Now I want to get a Color calc for reuben quest with color
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: Some Reuben Quest art (new and old)
«
Reply #80 on:
October 20, 2014, 01:28:57 pm »
As posted in the Reuben 2 ASM thread, here are 4 level sprites for Sorunome's remake:
I also edited the CSE Reuben sprite sheet because there was a mistake in one sprite and one of the two Reuben 2 golems was missing.
I didn't have time yet to try to fit the extra Golem inside RQGFX7 (assuming it even fits at all) so for now it's separate.
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DJ Omnimaga
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Re: Some Reuben Quest art (new and old)
«
Reply #81 on:
October 27, 2014, 06:45:31 pm »
Reuben island as if it was explorable with full scrolling or from an airship
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TIfanx1999
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Re: Some Reuben Quest art (new and old)
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Reply #82 on:
October 27, 2014, 06:49:27 pm »
That look pretty neat!
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: Some Reuben Quest art (new and old)
«
Reply #83 on:
October 27, 2014, 07:04:17 pm »
Thanks.
I really need to figure out how to create a 16x16 sprite rendition of this... I might just re-use RPG Maker tiles and stuff but I am curious about how that game would look like in 320x240, especially if I decided to do such version for the HP Prime.
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TIfanx1999
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Re: Some Reuben Quest art (new and old)
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Reply #84 on:
October 27, 2014, 07:07:09 pm »
A 16x16 version would be pretty interesting.
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Sorunome
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Derpy Hooves
Re: Some Reuben Quest art (new and old)
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Reply #85 on:
October 27, 2014, 07:28:40 pm »
Yay. looking sweet!
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: Some Reuben Quest art (new and old)
«
Reply #86 on:
November 01, 2014, 09:12:44 pm »
4-level grayscale Reuben 2 title screen for Sorunome:
It was made from the blue mirror and brown text images, except the background which is the same as in the original calc title screen.
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Sorunome
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Derpy Hooves
Re: Some Reuben Quest art (new and old)
«
Reply #87 on:
November 02, 2014, 03:59:15 am »
Yay, nice title screen!
Only that source coder is glitching out and refuses to convert that
(yes i already reported to kerm)
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DJ Omnimaga
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Re: Some Reuben Quest art (new and old)
«
Reply #88 on:
November 02, 2014, 09:46:41 am »
Would Image Studio 2.x work? (see Omnimaga archives or ticalc.org) Maybe TokenIDE could convert it too?
EDIT maybe try this one?
«
Last Edit: November 02, 2014, 09:51:46 am by DJ Omnimaga
»
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Sorunome
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Derpy Hooves
Re: Some Reuben Quest art (new and old)
«
Reply #89 on:
November 02, 2014, 10:04:03 am »
I already figured out the problem, it was still magnified by 2 and thus too large to convert.
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Omnimaga
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Reuben Quest
(Moderator:
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) »
Some Reuben Quest art (new and old)