Author Topic: [Reuben 2] Some more graphics updates  (Read 6020 times)

0 Members and 1 Guest are viewing this topic.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
[Reuben 2] Some more graphics updates
« on: August 17, 2016, 03:03:03 pm »
Remember how Reuben Quest: The lost Mirror was my first ASM program and thus the grayscale wasn't toooooo good?

Well, today I did a bit of asm again and i modified it now to basically use the Graylib grayscale.

I only tested it on an TI-83+SE and a TI-83+ On the later it wasn't exactly good (then again, no 15MHz mode and no crystal timers), on teh TI-83+SE it is looking waaaay better, though! :D

You can find the app attached.


Oh, and the save files are 100% compatible

EDIT: I crunched the 83+ bugs, it's now ready to be uploaded to ticalc! If you can't wait, you can find the app attached.

EDIT2: It's on ticalc now! http://www.ticalc.org/archives/files/fileinfo/461/46161.html
« Last Edit: August 18, 2016, 09:58:48 am by Sorunome »

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [Reuben 2] Some more graphics updates
« Reply #1 on: September 03, 2016, 09:58:46 pm »
So remind me, what was Graylib again? Someone's grayscale library? Link?

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Reuben 2] Some more graphics updates
« Reply #2 on: September 04, 2016, 03:23:01 am »
Yeah, it's Runer112's grayscale library written in axe, i kinda ported it to asm for reuben 3 and backported it to reuben 2 for this release.
You can find way more information on it here: https://www.omnimaga.org/ti-z80-calculator-projects/(axe-library)-graylib-(nearly)-perfect-grayscale/msg359389/#msg359389

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [Reuben 2] Some more graphics updates
« Reply #3 on: September 04, 2016, 03:53:46 pm »
Ah, that's why I was confused. I seemed to remember Runer's library, but I knew it was pure AXE. I didn't recall an ASM lib with that name. I guess there is now though since you ported it. :P

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Reuben 2] Some more graphics updates
« Reply #4 on: September 04, 2016, 04:21:59 pm »
The ported version is tightly tied to my custom routines etc. though, so IDK if i'll release it. Well, technically it is released as the reuben 2 source is available, but you get the picture (i hope)

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!