Author Topic: Some Reuben Quest art (new and old)  (Read 49039 times)

0 Members and 1 Guest are viewing this topic.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Some Reuben Quest art (new and old)
« Reply #30 on: April 17, 2014, 04:49:07 am »
Did you just swap the palette by the way ?

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Some Reuben Quest art (new and old)
« Reply #31 on: April 17, 2014, 05:31:03 am »
Those are pretty nice! :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline rw24

  • LV2 Member (Next: 40)
  • **
  • Posts: 36
  • Rating: +0/-0
    • View Profile
Re: Some Reuben Quest art (new and old)
« Reply #32 on: April 17, 2014, 08:35:20 am »



EDIT: One in xLIBC colors below:




And what the intro could look like with such sprite set in xLIBC format:


EDIT And now the monsters! :D (of course originally ripped from Final Fantasy I through III or so, except the spark one, converted to 3-lv gray then Art converted the result to 4-lv. This color set is based on Art's 4-lv recolor)



xLIBC? That means one for the CSE! Yay! That would be awesome, as there isn't one for the CSE...

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Some Reuben Quest art (new and old)
« Reply #33 on: April 17, 2014, 09:47:09 am »
I like those sprites. They look really NES-like
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Some Reuben Quest art (new and old)
« Reply #34 on: April 17, 2014, 09:47:54 am »
Reminds me a lot of the NES final fantasy games.
If you like my work: why not give me an internet?








Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Some Reuben Quest art (new and old)
« Reply #35 on: April 17, 2014, 11:10:54 am »
Did you just swap the palette by the way ?
Yeah, kinda like in old Final Fantasy games (or even some PS1 RPGs). I had to change certain other colors, though, such as eyes. Else, I usually just did Find/Repace color. And yeah I tried to stick to xLIBC colors in case the game was ever ported to the CSE. It would be the first RPG to ever get released for that calc (some RPGs like Mana Force 1 run on it but they were made specifically for monochrome models years ago, some before the original 84+ even came out).
Those came out pretty nice! It's funny that they went from colour, to 3 gray, to 4 gray and then back to colour again. :P
True, if I could find from which games in particular each sprite came from, I should post the sprite sheets just to compare how the colors were laid out at first. By switching to 3 shades of gray I usually lost a lot of information, so it must have been hard to switch to 4 shades of gray.

At least now you know what the weird looking enemy was supposed to be :P (spark/energy ball)
« Last Edit: April 17, 2014, 11:14:51 am by DJ Omnimaga »

Offline rw24

  • LV2 Member (Next: 40)
  • **
  • Posts: 36
  • Rating: +0/-0
    • View Profile
Re: Some Reuben Quest art (new and old)
« Reply #36 on: April 17, 2014, 11:31:39 am »
Most 84+ games won't work on the CSE, I thought.

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Some Reuben Quest art (new and old)
« Reply #37 on: April 17, 2014, 11:33:30 am »
iirc Basic games that use only homescreen-based graphics still work
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Some Reuben Quest art (new and old)
« Reply #38 on: April 17, 2014, 01:11:54 pm »
Those came out pretty nice! It's funny that they went from colour, to 3 gray, to 4 gray and then back to colour again. :P
True, if I could find from which games in particular each sprite came from, I should post the sprite sheets just to compare how the colors were laid out at first. By switching to 3 shades of gray I usually lost a lot of information, so it must have been hard to switch to 4 shades of gray.

At least now you know what the weird looking enemy was supposed to be :P (spark/energy ball)

Ask and ye shall receive! Most of these sprites you used are from Final Fantasy II and III. Instead of converting from 3 level gray to 4, I found the originals and re-converted them to 4 level gray. So it wasn't hard at all. :P For the missing ones, I think i found a few of them as well and did the same. I don't have the source for them though. A google search should be able to pull it up fairly easily anyways. These attachments are from the Spriter's Resource, which is a excellent website for sprites and reference. :D

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Project Author
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Some Reuben Quest art (new and old)
« Reply #39 on: April 17, 2014, 01:37:24 pm »
Some of those sprites do indeed look oddly familiar :P

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Some Reuben Quest art (new and old)
« Reply #40 on: April 17, 2014, 10:29:00 pm »
Those came out pretty nice! It's funny that they went from colour, to 3 gray, to 4 gray and then back to colour again. :P
True, if I could find from which games in particular each sprite came from, I should post the sprite sheets just to compare how the colors were laid out at first. By switching to 3 shades of gray I usually lost a lot of information, so it must have been hard to switch to 4 shades of gray.

At least now you know what the weird looking enemy was supposed to be :P (spark/energy ball)

Ask and ye shall receive! Most of these sprites you used are from Final Fantasy II and III. Instead of converting from 3 level gray to 4, I found the originals and re-converted them to 4 level gray. So it wasn't hard at all. :P For the missing ones, I think i found a few of them as well and did the same. I don't have the source for them though. A google search should be able to pull it up fairly easily anyways. These attachments are from the Spriter's Resource, which is a excellent website for sprites and reference. :D
Oh ok I thought you actually did it manually. I wondered how much time you had spent doing this lol. As for the original sprites I think that some were actually parts of wall tiles that kinda formed monster-like shapes, so you might have gotten an harder time finding them :P

Hence the many credits to Square, Taito, Enix, Nintendo, etc in the readme (actually Reuben 2 also used Metroid, Lufia and Dragon Warrior monster sprites)

THe hardest part honestly for me was to convert them to 3 shades of gray. Doing it with 4 shades would have been easy, but with 3 shades you lose a considerable amount of details if you just make both dark and light gray the same tone. You can't just use a 4 shades of gray converter.

EDIT: Here are the Reuben 1 and 2 2004-05 monster sprites, with some ROL3 art mixed in.

« Last Edit: April 17, 2014, 10:35:05 pm by DJ Omnimaga »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Some Reuben Quest art (new and old)
« Reply #41 on: April 19, 2014, 02:26:21 am »
Crude 160x120 rendering of Reuben battles, missing several elements. Of course this just re-uses old but colored tiles and an extra menu inspired from the papyrus logo in the Reuben 1 readme:



And updated sprite sheet



Now that I think about it, if such game was made it would be a crazy amount of graphic data with all those monsters O.O

Offline rw24

  • LV2 Member (Next: 40)
  • **
  • Posts: 36
  • Rating: +0/-0
    • View Profile
Re: Some Reuben Quest art (new and old)
« Reply #42 on: April 19, 2014, 07:57:19 pm »
It would be awesome, though.

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: Some Reuben Quest art (new and old)
« Reply #43 on: April 20, 2014, 02:04:27 am »
It's pretty nice! I should update my PC version with the color sprites.

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Some Reuben Quest art (new and old)
« Reply #44 on: April 20, 2014, 08:05:03 pm »


This is probably how Reuben 1 xLIBC appvars would look like. Such game would require heavy switching between picvars, because one appvar is 128x64, meaning that Reuben 1 would require 4 of them (and only two can be loaded at a time). The game would take 32768 bytes of archive just for sprites.

I edited Art's Reuben overworld sprites because his were 8x9 and I wanted to save space in the sprite sheets, plus if such tilesheets were used in an actual xLIBC game, a 8x9 walking sprite could eventually cause speed and collision problems. Some monsters were also resized to avoid large empty gaps in sprite data.
« Last Edit: April 20, 2014, 08:44:53 pm by DJ Omnimaga »