0 Members and 3 Guests are viewing this topic.
Crude 160x120 rendering of Reuben battles, missing several elements. Of course this just re-uses old but colored tiles and an extra menu inspired from the papyrus logo in the Reuben 1 readme:And updated sprite sheetNow that I think about it, if such game was made it would be a crazy amount of graphic data with all those monsters
Well I was talking about xLIBC actually (built-in Doors CSE . xLIB only supports 8-bit colors (using its very own palette). I could easily change the color of each monster sprite when I want, but in xLIBC BASIC doing such pixel test through the large sprite would take a minute or so.
Lower color modes with custom palettes would definitively be nice, though.