Author Topic: Some Reuben Quest art (new and old)  (Read 49017 times)

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Offline DJ Omnimaga

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Re: Some Reuben Quest art (new and old)
« Reply #75 on: May 19, 2014, 01:52:22 pm »
In such case I just PrintScreen then paste in an image editor :P

Offline Sorunome

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Re: Some Reuben Quest art (new and old)
« Reply #76 on: May 19, 2014, 03:28:05 pm »
Rightclick -> copy image and then paste in an image editor worked too, while save image didn't lol.

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Offline DJ Omnimaga

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Re: Some Reuben Quest art (new and old)
« Reply #77 on: May 19, 2014, 08:22:00 pm »
In my case, I used to drag and drop images from Opera 12.16 to an image editor, which automatically opened it, but sadly, this trick doesn't work in Opera 21 and Chrome. D:

Also, I think one other reason why you might have missed two tiles is because in my grayscale tile sheet they are separate from each others, in group of two.

Offline Sorunome

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Re: Some Reuben Quest art (new and old)
« Reply #78 on: May 20, 2014, 01:23:35 am »
Well, i'm pretty sure I have 'em all now, thanks! :)

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Offline Princetonlion.tibd

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Re: Some Reuben Quest art (new and old)
« Reply #79 on: June 14, 2014, 12:09:00 pm »
Now I want to get a Color calc for reuben quest with color

Offline DJ Omnimaga

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Re: Some Reuben Quest art (new and old)
« Reply #80 on: October 20, 2014, 01:28:57 pm »
As posted in the Reuben 2 ASM thread, here are 4 level sprites for Sorunome's remake:



I also edited the CSE Reuben sprite sheet because there was a mistake in one sprite and one of the two Reuben 2 golems was missing.



I didn't have time yet to try to fit the extra Golem inside RQGFX7 (assuming it even fits at all) so for now it's separate.

Offline DJ Omnimaga

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Re: Some Reuben Quest art (new and old)
« Reply #81 on: October 27, 2014, 06:45:31 pm »
Reuben island as if it was explorable with full scrolling or from an airship

Offline TIfanx1999

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Re: Some Reuben Quest art (new and old)
« Reply #82 on: October 27, 2014, 06:49:27 pm »
That look pretty neat! :D

Offline DJ Omnimaga

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Re: Some Reuben Quest art (new and old)
« Reply #83 on: October 27, 2014, 07:04:17 pm »
Thanks. :D I really need to figure out how to create a 16x16 sprite rendition of this... I might just re-use RPG Maker tiles and stuff but I am curious about how that game would look like in 320x240, especially if I decided to do such version for the HP Prime.

Offline TIfanx1999

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Re: Some Reuben Quest art (new and old)
« Reply #84 on: October 27, 2014, 07:07:09 pm »
A 16x16 version would be pretty interesting. :)

Offline Sorunome

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Re: Some Reuben Quest art (new and old)
« Reply #85 on: October 27, 2014, 07:28:40 pm »
Yay. looking sweet!

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Re: Some Reuben Quest art (new and old)
« Reply #86 on: November 01, 2014, 09:12:44 pm »
4-level grayscale Reuben 2 title screen for Sorunome:



It was made from the blue mirror and brown text images, except the background which is the same as in the original calc title screen.

Offline Sorunome

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Re: Some Reuben Quest art (new and old)
« Reply #87 on: November 02, 2014, 03:59:15 am »
Yay, nice title screen!
Only that source coder is glitching out and refuses to convert that :(
(yes i already reported to kerm)

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Offline DJ Omnimaga

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Re: Some Reuben Quest art (new and old)
« Reply #88 on: November 02, 2014, 09:46:41 am »
Would Image Studio 2.x work? (see Omnimaga archives or ticalc.org) Maybe TokenIDE could convert it too?

EDIT maybe try this one?

« Last Edit: November 02, 2014, 09:51:46 am by DJ Omnimaga »

Offline Sorunome

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Re: Some Reuben Quest art (new and old)
« Reply #89 on: November 02, 2014, 10:04:03 am »
I already figured out the problem, it was still magnified by 2 and thus too large to convert.

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