Author Topic: Final Fantasy Legend III text / graphics update  (Read 10651 times)

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Offline Zera

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Final Fantasy Legend III text / graphics update
« on: December 04, 2007, 03:19:00 pm »
This is a small ROM hacking project I've been working on these past couple of days. Thought I would go ahead and post it here, in case anyone is interested in these things:

QUOTE
Hey, everyone. I thought I would mention a little ROM hacking project I just finished last night. Basically, this is a minor text / graphics update for Final Fantasy Legend III, (or "SaGa 3: Jikuu no Hasha" ) which seeks to remedy some of the inaccuracies in the naming conventions. (engrish, misleading / inconsistent inventory names, etc.) Most of the spell and item inventories have been revised, and I've also detailed some of the game's icons. (such as the cursor, the trash can icon in the inventory and treasure chests)

Get it http://www.sendspace.com/file/wm8eqo. Just apply the IPS patch to the ENGLISH version of the ROM.

user posted imageuser posted imageuser posted imageuser posted image

Bear in mind, this isn't really a re-translation, or anything. It's just an attempt to make the inventories appear more consistent. (for example, "Samurai Shield" contradicts itself, and some of the "Bronze, Iron, Silver, Gold" items were appearing in an inconsistent order) Also, I couldn't really mess around with the dialogue since it appears to be encoded, so there might be a few odd references intact. (such as referring to Excalibur as "Xcalibr" )

Let me know what you think!


EDIT: And just to avoid any confusion, no ROMs / illegal material are provided with this patch. It's simply an IPS you apply to the ROM, if you actually own it yourself. (in case there are any concerns about distributing such materials)

Offline DJ Omnimaga

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Final Fantasy Legend III text / graphics update
« Reply #1 on: December 04, 2007, 03:40:00 pm »
wow nice, I didn't played the original though, i should try to get a copy at the local game store and an old gameboy for $10 and try it. As for the ROM, nope, I don't have it and even if I had it you won't get it. :Ptongue.gif

Remember, ROMs distributing are illegal, downloading it without owning the original is too. However, IPS patches are fine, because alone they do nothing, before anyone get confused ;)wink.gif. Prepatched roms are illegal too. The only legals ones are games you made yourself or freeware games.

Hence why most rom hacker sites only provide the ips patch for their hacks


I wonder if this would make a good calc game? %)rolleyes2.gif

Offline Zera

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Final Fantasy Legend III text / graphics update
« Reply #2 on: December 04, 2007, 04:00:00 pm »
QuoteBegin-DJ Omnimaga+4 Dec, 2007, 21:4-->
QUOTE (DJ Omnimaga @ 4 Dec, 2007, 21:40)
I wonder if this would make a good calc game? %)rolleyes2.gif

 It certainly would be fun to port something like that. Imagine the speed issues, though! o.oblink.gif

Offline DJ Omnimaga

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Final Fantasy Legend III text / graphics update
« Reply #3 on: December 04, 2007, 08:00:00 pm »
well, isnt a gameboy like 7-8 MHz slower than a TI-89? On top of that the 89 has a  68k

Offline JonimusPrime

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Final Fantasy Legend III text / graphics update
« Reply #4 on: December 05, 2007, 02:09:00 am »
Well the 89 already has a gameboy emulator so a port would be unneeded. but the 83+ has the same clock speed the main issue with a port is most gameboy roms were between 256kb and 2mb so It might not fit or at least be very big(SE calcs have 1.5mb of memory), also the game boy has built in sprite routines and a memory mapped display which the ti 8-84 do not have. an 86-85 port would be the easiest to do but It still would be a pain.

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Offline DJ Omnimaga

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Final Fantasy Legend III text / graphics update
« Reply #5 on: December 05, 2007, 09:23:00 am »
yeah but does the emulator run at decent speed and support patched roms? If not then it would be better to port the game to 89 I guess (altough Idk how is z80 to 68k x.x)

Offline Zera

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Final Fantasy Legend III text / graphics update
« Reply #6 on: December 05, 2007, 10:14:00 am »
Anyone interested in porting console games to TI platforms would be better off reverse-engineering the entire game and then rewriting it to utilize the new hardware. Otherwise, you're going to be stuck with a very questionable frame-rate and pixel resolution. :Ptongue.gif

Ranman basically has the right idea. If you're going to do a port, may as well do it right. I believe he wrote the code for Ultima V from the ground up so it would run well on the target platform.

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Final Fantasy Legend III text / graphics update
« Reply #7 on: December 05, 2007, 01:00:00 pm »
gameboy had video rendering hardware.  you just feed it a tileset, a map, and sprites w/ coordinates, and it draws it automatically for you 30 or 60 times a second, or something like that.

Offline dinhotheone

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Final Fantasy Legend III text / graphics update
« Reply #8 on: December 17, 2007, 01:53:00 am »
is this the one with Isis and the final boss is a security system? that game was sick.

Offline Zera

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Final Fantasy Legend III text / graphics update
« Reply #9 on: December 17, 2007, 01:57:00 am »
QuoteBegin-dinhotheone+17 Dec, 2007, 7:53-->
QUOTE (dinhotheone @ 17 Dec, 2007, 7:53)
is this the one with Isis and the final boss is a security system? that game was sick.  

 You're thinking of the second installment.

Offline dinhotheone

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Final Fantasy Legend III text / graphics update
« Reply #10 on: December 17, 2007, 01:03:00 pm »
which was better? that one was sick. ive never played the third, perhaps ill play it using your patch. though i want to beat dragon quest monsters- joker first, i got the dss emulator to run it good.

also, i do not see a link to this patch...

Offline TIfanx1999

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Final Fantasy Legend III text / graphics update
« Reply #11 on: December 17, 2007, 01:24:00 pm »
The link is in the quote in the first post.