Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
ROM Hacking and Console Homebrew
»
Hacking multi-game arcade boards
« previous
next »
Print
Pages:
1
[
2
]
3
4
Go Down
Author
Topic: Hacking multi-game arcade boards (Read 55241 times)
0 Members and 1 Guest are viewing this topic.
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Hacking multi-game arcade boards
«
Reply #15 on:
January 27, 2013, 01:52:22 am »
Try reading that shell script that starts the frontend. If possible, post it here so we can read it too.
Logged
kruuth
LV2
Member (Next: 40)
Posts: 20
Rating: +0/-0
Re: Hacking multi-game arcade boards
«
Reply #16 on:
January 27, 2013, 12:00:07 pm »
It's literally one line. It just starts up the frontend. It's something like "./xrunmh"
Logged
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Hacking multi-game arcade boards
«
Reply #17 on:
January 27, 2013, 03:33:54 pm »
Oooh, now that sounds like an opportunity. You have a shell script available that starts the x server it runs.
check in /bin and /usr/bin for startx. If that exists, put that in there instead, and you might be lucky enough to have a standard xorg server running!
edit: actually, try editing xrunmh. It sounds like it might be a script too, in which case we may learn about any special cases for launching X.
«
Last Edit: January 27, 2013, 03:36:55 pm by willrandship
»
Logged
kruuth
LV2
Member (Next: 40)
Posts: 20
Rating: +0/-0
Re: Hacking multi-game arcade boards
«
Reply #18 on:
January 29, 2013, 10:52:50 pm »
No. xrunmh is the frontend. It's a hack of LemonLauncher for linux. The problem with it is that it does a check on this game listing checksum file and if it's incorrect or the menus have been edited then it just goes into a reboot loop.
This is an embedded system, it doesn't have xorg or x.
Logged
kruuth
LV2
Member (Next: 40)
Posts: 20
Rating: +0/-0
Re: Hacking multi-game arcade boards
«
Reply #19 on:
January 29, 2013, 11:22:20 pm »
Oh, I tried building my own version and it won't run. Not sure why. I think it has to do with how it outputs or something. If I open their version, xrunmh in a hex editor then I can actually see the filename it's looking for called games.bin.
Logged
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Hacking multi-game arcade boards
«
Reply #20 on:
January 30, 2013, 03:28:31 am »
Is it an md5sum? If so, generating a new one should be pretty easy. It sounds like it's intended for verifying the files, rather than preventing other apps from running.
«
Last Edit: January 30, 2013, 03:29:08 am by willrandship
»
Logged
kruuth
LV2
Member (Next: 40)
Posts: 20
Rating: +0/-0
Re: Hacking multi-game arcade boards
«
Reply #21 on:
January 30, 2013, 07:45:41 am »
is not an md5 from what i can tell. i think it would be easier to have the launcher top just go on regardless of the checksum but I've got no idea how top do that.
Logged
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Hacking multi-game arcade boards
«
Reply #22 on:
January 30, 2013, 08:06:26 am »
Well, that's not easier if it's built into a binary. If it's a shell script, then you would just alter that particular line of code.
Logged
kruuth
LV2
Member (Next: 40)
Posts: 20
Rating: +0/-0
Re: Hacking multi-game arcade boards
«
Reply #23 on:
January 30, 2013, 08:25:25 am »
yeah that's what i figured. any thoughts on how top go about this?
Logged
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Hacking multi-game arcade boards
«
Reply #24 on:
January 30, 2013, 09:05:54 am »
How big is the SD card image? It would be really helpful to be able to see it all.
Logged
kruuth
LV2
Member (Next: 40)
Posts: 20
Rating: +0/-0
Re: Hacking multi-game arcade boards
«
Reply #25 on:
January 30, 2013, 09:28:25 am »
i can post the image it's about 120 mb.
Logged
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Hacking multi-game arcade boards
«
Reply #26 on:
January 31, 2013, 12:15:51 am »
That would help a lot.
Logged
kruuth
LV2
Member (Next: 40)
Posts: 20
Rating: +0/-0
Re: Hacking multi-game arcade boards
«
Reply #27 on:
February 02, 2013, 02:38:02 pm »
Here's the image. Look at the second linux partition.
http://depositfiles.com/files/xjihei4ax
Logged
smerff
LV1
Newcomer (Next: 20)
Posts: 13
Rating: +0/-0
Re: Hacking multi-game arcade boards
«
Reply #28 on:
April 24, 2013, 10:49:55 pm »
Hi im also interested in hacking these boards. I have a 355 in 1 and 138 in 1. Have you noticed (and this might be a noob comment) that the SD cad is a 4gig but in windows its 50mb? Also I have copied the exact files from game board sd card to anther SD card and game board failed to boot. Any luck with youre attempts at hacking?
Thanks
Logged
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Hacking multi-game arcade boards
«
Reply #29 on:
April 24, 2013, 10:51:04 pm »
Smerff, your problem is that the SD cards have multiple partition, but windows doesn't recognize ext partitions. If you open it in disk management you'll see it.
Also, when copying, simply copying the files isn't enough. You need to copy the partition layout as well. The easiest ways to do this are all on linux, but there are some windows programs that can help you out.
«
Last Edit: April 24, 2013, 10:53:12 pm by willrandship
»
Logged
Print
Pages:
1
[
2
]
3
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
ROM Hacking and Console Homebrew
»
Hacking multi-game arcade boards