Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
ROM Hacking and Console Homebrew
»
Ivoah's GBA programming thread
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Ivoah's GBA programming thread (Read 9616 times)
0 Members and 1 Guest are viewing this topic.
Ivoah
LV6
Super Member (Next: 500)
Posts: 336
Rating: +3/-0
Ivoah's GBA programming thread
«
on:
November 02, 2015, 12:04:57 am »
I recently got an EZ-Flash IV GBA flash cart. It lets me run custom roms on real GBA hardware. This was my first program:
You just move the '#' around with the dpad.
And then I ported sl. It runs super slowly. ROM is attached
Logged
+1/-0 karm for this message
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3
c4ooo
LV5
Advanced (Next: 300)
Posts: 252
Rating: +10/-1
The impossible chemical compound.
Re: Ivoah's GBA programming thread
«
Reply #1 on:
November 02, 2015, 06:58:35 am »
Ahh thats cool
(Especialy the ascii train!)
Is there any particular reason why the train runs so slowly? I mean like, wil it be faster if you used sprites instead of text?
Logged
-German Kuznetsov
The impossible chemical compound.
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Ivoah's GBA programming thread
«
Reply #2 on:
November 04, 2015, 11:08:37 am »
Cool ascii animation!
Are you working on anything else for it?
Logged
ivelegacy
LV1
Newcomer (Next: 20)
Posts: 9
Rating: +0/-0
Re: Ivoah's GBA programming thread
«
Reply #3 on:
September 25, 2016, 09:55:43 am »
which toolchain are you using?
Logged
Ivoah
LV6
Super Member (Next: 500)
Posts: 336
Rating: +3/-0
Re: Ivoah's GBA programming thread
«
Reply #4 on:
September 25, 2016, 03:57:10 pm »
Quote from: ivelegacy on September 25, 2016, 09:55:43 am
which toolchain are you using?
I'm using the excellent
devkitARM
Logged
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3
ivelegacy
LV1
Newcomer (Next: 20)
Posts: 9
Rating: +0/-0
Re: Ivoah's GBA programming thread
«
Reply #5 on:
September 25, 2016, 04:09:45 pm »
here I am on a gcc-arm-none
manually compile on a PowerPC laptop
under linux
«
Last Edit: September 25, 2016, 04:12:46 pm by ivelegacy
»
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Technology and Development
»
ROM Hacking and Console Homebrew
»
Ivoah's GBA programming thread