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Omnimaga
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Ivoah's GBA programming thread
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Topic: Ivoah's GBA programming thread (Read 9628 times)
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Ivoah
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Ivoah's GBA programming thread
«
on:
November 02, 2015, 12:04:57 am »
I recently got an EZ-Flash IV GBA flash cart. It lets me run custom roms on real GBA hardware. This was my first program:
You just move the '#' around with the dpad.
And then I ported sl. It runs super slowly. ROM is attached
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c4ooo
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The impossible chemical compound.
Re: Ivoah's GBA programming thread
«
Reply #1 on:
November 02, 2015, 06:58:35 am »
Ahh thats cool
(Especialy the ascii train!)
Is there any particular reason why the train runs so slowly? I mean like, wil it be faster if you used sprites instead of text?
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The impossible chemical compound.
TIfanx1999
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Re: Ivoah's GBA programming thread
«
Reply #2 on:
November 04, 2015, 11:08:37 am »
Cool ascii animation!
Are you working on anything else for it?
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ivelegacy
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Re: Ivoah's GBA programming thread
«
Reply #3 on:
September 25, 2016, 09:55:43 am »
which toolchain are you using?
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Ivoah
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Re: Ivoah's GBA programming thread
«
Reply #4 on:
September 25, 2016, 03:57:10 pm »
Quote from: ivelegacy on September 25, 2016, 09:55:43 am
which toolchain are you using?
I'm using the excellent
devkitARM
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My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3
ivelegacy
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Re: Ivoah's GBA programming thread
«
Reply #5 on:
September 25, 2016, 04:09:45 pm »
here I am on a gcc-arm-none
manually compile on a PowerPC laptop
under linux
«
Last Edit: September 25, 2016, 04:12:46 pm by ivelegacy
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Ivoah's GBA programming thread