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Well, the hardware will play the notes continuously at whatever frequency they are set to. But if the music doesn't slow down at all with the rest of the game, it is probably updated using an interrupt (V-Blank, most likely)
Hmm actually, in Zelda II: The Adventure of Link, the music did slow down a bit on the overworld map when scrolling sometimes (especially when enemies were on the screen for random battles)
Yeah... that wouldn't make sense... Although it has a point... if the sound is constant and the frame rate drops...Totally unrelated, when do you think TI is gonna have sound?