Author Topic: Omni Emblem  (Read 133420 times)

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Offline Freyaday

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Re: Omni Emblem
« Reply #105 on: June 11, 2011, 12:21:15 am »
I'll see what I can do, but I make no guarantees.
In other news, Frey continues kicking unprecedented levels of ass.
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Offline Geekboy1011

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Re: Omni Emblem
« Reply #106 on: June 11, 2011, 01:59:23 pm »
Geekboy, I'll take your advice. Thanks!

what part of my advice 0.o?

Offline JustCause

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Re: Omni Emblem
« Reply #107 on: June 11, 2011, 02:44:28 pm »
@Geekboy, Omni-sama's weapon cheating.

Also, TO EVERYONE, I believe I can do custom overworld sprites now, so if you can't do a full custom animation I can tell the engine to play the overworld attack animation instead, which is much easier to hax on my part and only requires a few 16x16s, though it is less impressive. In fact, I may go this route for everyone to ensure everyone can get a custom. Comments and suggestions welcome.

FEPlanet has example overworld sheets.

* JustCause leveled up!
« Last Edit: June 11, 2011, 02:49:15 pm by JustCause »
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #108 on: June 22, 2011, 05:42:17 pm »
Bump. Justcause if you link me how to rip the sprites and such ill start doing it for now...looking for a way to procrastinate on life...this is it help me out mate ;)

.....j/k....

but in all honesty if you could that would be awesome .

Offline JustCause

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Re: Omni Emblem
« Reply #109 on: June 28, 2011, 07:34:14 pm »
I wish I could help, but I don't have access to a PC or my flash drive right now, and won't for quite some time. Sorry for the inconvenience!
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #110 on: June 29, 2011, 01:43:27 am »
do you know any places i could look to learn how to rip the sprites? i'm willing to do it i just don't know how :/

even if its just the tutorial you learned from that would help i just have no idea where to look....normally not into rom hacking...am used to a hex editor tho :P

Offline JustCause

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Re: Omni Emblem
« Reply #111 on: June 29, 2011, 01:51:26 am »
I threw some names at you a page or two back, but honestly I don't know whether or not they explain.

The amount of work I'd have to do to reformat the sheets is trivial compared to your learning how to dump. If you really need something to do, just use the FEPlanet sheets and I'll fix it later. Unarmed dodge frames are really the only thing you won't be able to find there, and I can take care of those as well.

Oh, and if you're thinking of doing custom spell animations, don't bother. I have absolutely no idea how to edit those. I'm not even sure where the data is. :)
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #112 on: June 29, 2011, 01:53:50 am »
Oh, and if you're thinking of doing custom spell animations, don't bother. I have absolutely no idea how to edit those. I'm not even sure where the data is. :)

I think I will learn this for lulz...gonna be spending a lot of time at the hospital in the next week (mother not feeling good :/) so i got a lot of time. And i shall look threw. personally I like knowing how to do stuff as i am a perfectionist with graphics and such like this. so i would rather extract edit implant test repeat until its just right :P

thats just me tho

and oh yeah forgot about those >.> <.<
* Geekboy1011 goes to reread

Offline JustCause

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Re: Omni Emblem
« Reply #113 on: June 29, 2011, 01:59:15 am »
Best of luck. The graphics data should be easy to find, but the Spell Association module for NM is irritating to find and very poorly documented.

Honestly, with all the interest you're showing, you might end up more qualified to do this hack than I am :P

I'll try to get some scans of my map notes up soon. First up, the Prologue: Two-Front War.

Spoiler For the fronts:
Trolls and TI.
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #114 on: June 29, 2011, 02:03:53 am »
Best of luck. The graphics data should be easy to find, but the Spell Association module for NM is irritating to find and very poorly documented.

Honestly, with all the interest you're showing, you might end up more qualified to do this hack than I am :P

na i only show interest to keep the project kicking and to give a hand to the actual person. im my opinion two heads is better than one as if i learn something i can teach you and vice versa. AND it keeps some of the load off of you. Rom hacking has always seemed like alot of work to me so a nudge here and there helps alot specially when its something complicated ^_^

Offline JustCause

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Re: Omni Emblem
« Reply #115 on: June 29, 2011, 02:07:51 am »
I appreciate it, Geekboy. Honestly, my main constraint is time. If I had more regular access to a PC, this would be nearly done by now. That's ROM hacking: sometimes difficult, always time-consuming.

Thanks.
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #116 on: June 29, 2011, 02:11:26 am »
np mate...now to actually read tutorials instead of just dicking around with NMM and screwing up my rom xD

Offline JustCause

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Re: Omni Emblem
« Reply #117 on: June 29, 2011, 02:18:17 am »
np mate...now to actually read tutorials instead of just dicking around with NMM and screwing up my rom xD

Fun fact: 30 percent of FE hacking is spent doing the former. 70 percent is doing the latter.

Seriously, I hack with sound off so I don't hear that goddamned crash beep every four seconds. I have started hearing voices in that beep, and I'm not joking. X_X and Frey had -128 speed for about a week before I figured out I was overwriting something. Your best bet is frequent prayers to the random number goddess (the true meaning of RNG :) ).
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #118 on: June 29, 2011, 02:21:08 am »
* Geekboy1011 just found FEditor Adv ... now i can rip sprite sheets and insert custom spell animations....after i read the documentation >.> <.<

Offline JustCause

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Re: Omni Emblem
« Reply #119 on: June 29, 2011, 02:24:21 am »
* Geekboy1011 just found FEditor Adv ... now i can rip sprite sheets and insert custom spell animations....after i read the documentation >.> <.<

See you in two years.
See you, space cowboy...