Author Topic: Omni Emblem  (Read 133414 times)

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Offline merthsoft

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Re: Omni Emblem
« Reply #150 on: June 30, 2011, 10:51:15 am »
Ok. I'll get all that in tonight.
Shaun

Offline Geekboy1011

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Re: Omni Emblem
« Reply #151 on: June 30, 2011, 11:12:44 am »
awesome sounds good to me merth.

JustCause: after a bit of research it looks like you can inject data where ever you want at the end of the rom as long as you update all the relavent pointers in nightmare it *should* work out properly. Should as in i have not tested it yet as I am still clue less with nightmare.

i also know for some music modding the ram will be expanded unvoluntarily :P so that will be interesting

Offline JustCause

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Re: Omni Emblem
« Reply #152 on: June 30, 2011, 12:11:52 pm »
Can I be a boss enemy? That would be cool. Geekboy can make my sprites. What specifics would be needed for that?

I guess. A big theme of the project is community unity, tho...w/e, if you really want to. Just keep in mid that there is no such thing as an intelligent FE boss. They're either terminally apathetic or suicidal, depending on which AI flag you set. If you really want to go in as a boss unit, I suppose I won't stop you. Go ahead and submit your stats.

(BTW, if your character had a change of heart in-game, I could always make you recruitable!)

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« Last Edit: June 30, 2011, 12:13:13 pm by JustCause »
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Offline Geekboy1011

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Re: Omni Emblem
« Reply #153 on: June 30, 2011, 02:23:58 pm »
little eye candy for what i have instore for my person



this is probably the final layout for him. and is only 1 frame of about 60 i have to make for him.

Now little know fact

at the start of battles the people are normally stagnant. in actuality you have ~16 frames of animations that can be done during the start of the battle while they are "standing"

figured i would just point that out :P as my person will have an epic intro >:F (he will live up to the name geekboy xD)



@justcause. not to be a pain but when you get a chance can you say who is who class wise. because i know people like sir will be needing a reanimation to happily fit there wants.
and so i need to get sprite sheets to them so i can properly edit there frames together animation side



rom expanding wise. it looks like you just go in and repoint the buffers to the new space. then from there copy the data over and ignore the old data or mark it as free space for other use. blazers ultimate tutorial goes over this some where in it and its talked about during the music section as well


@dj the game takes midis directly so supposing we have permission there should be no reason we cant use that :P (related to a really old post now)
« Last Edit: June 30, 2011, 03:16:30 pm by Geekboy1011 »

Offline FinaleTI

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Re: Omni Emblem
« Reply #154 on: June 30, 2011, 06:35:24 pm »
It looks like the original sheet I used is missing a few sprites, so I'm going to add in the ones on FEPlanet I don't have.

Also, would it be possible for me to customize a Swordmaster version of my char, for class changing and what not, or would that be too hard, not possible, etc.?


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Offline Geekboy1011

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Re: Omni Emblem
« Reply #155 on: June 30, 2011, 06:37:36 pm »
you would have to ask justcause im not to sure on that....

and when you get those sprites done paste them and i shall do up your chara for you ^_^


So im an idiot...i fixed it i was editing the wrong person....




yay it works...now to just actually do the animations
« Last Edit: June 30, 2011, 07:39:07 pm by Geekboy1011 »

Offline JustCause

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Re: Omni Emblem
« Reply #156 on: June 30, 2011, 08:01:06 pm »
Geekboy, looks awesome. I can't wait to see the remainder of the animation! As for classes, everyone got what they asked for, and I even specified who I was going to use as a base for their character. I'd find it for you, but I'm only on an iPod Touch and multiquoting that might actually cause it to explode. Look for syntax like "Ninian -> Freyaday" (though by now Frey and Omni-sama have their own thing going).

Finale, I wasn't planning on including class changes in Omni Emblem, for a variety of reasons. Such an animation replace would be possible: I just don't think it would get used.
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #157 on: June 30, 2011, 10:13:09 pm »
needs a bleep ton of tweaking but.......




yeah that was my first proper animation to and it looks kickass in my opinion :P

(note the animation is the intro not the spell at the end. photoshop was being a tard and crashing every time i tried to truncate it :/)

fixed it!
« Last Edit: June 30, 2011, 10:31:17 pm by Geekboy1011 »

Offline Freyaday

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Re: Omni Emblem
« Reply #158 on: June 30, 2011, 10:47:34 pm »
So I'm covered? PS:What is "Song"?
In other news, Frey continues kicking unprecedented levels of ass.
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Offline Geekboy1011

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Re: Omni Emblem
« Reply #159 on: June 30, 2011, 10:49:13 pm »
i believe you are. but we shall see as time goes on :P for now im worried about the people who can sprite there own stuff xD

Offline merthsoft

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Re: Omni Emblem
« Reply #160 on: June 30, 2011, 11:23:12 pm »
I just like being antagonists in games... a change of heart might be cool, though.
Shaun

Offline Geekboy1011

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Re: Omni Emblem
« Reply #161 on: July 01, 2011, 12:26:50 am »
hmm not to happy about this but with the intro animation it calls the first frame as the during enimy attack animation. kinda ugly now :/ as this is the only way to get it to show the chara while he is being attacked X.x


Main standing sprite first



Blank Frame first




im likeing it better with the blank frame but thats just me.....

input?
« Last Edit: July 01, 2011, 12:38:45 am by Geekboy1011 »

Offline JustCause

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Re: Omni Emblem
« Reply #162 on: July 01, 2011, 09:32:33 am »
Geekboy, that looks hella cool. At least, from what I can see on a laggy iPod Touch browser :P I prefer the first version. Just because not being able to see your char is a little strange.

PS:What is "Song"?
It sounds better than "Untitled RPG."
« Last Edit: July 01, 2011, 09:35:13 am by JustCause »
See you, space cowboy...

Offline mrmprog

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Re: Omni Emblem
« Reply #163 on: July 01, 2011, 10:33:36 am »
Looks good. Keep it up.

Offline Geekboy1011

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Re: Omni Emblem
« Reply #164 on: July 01, 2011, 02:05:26 pm »
aight well i may change the animation up not to sure as of yet it looks awesome but that was a unanticipated issue :/ (and might be fixable...with a less...ordinary means of fixing things....)

the gif actually got a bit truncated. after the spell animation is over you show right back up xD. It also only occurs when you attack someone. it does not occur when you are attacked (script system bug much?)

ill try to get my spell animation done today. im just going to remove this from the script for now until i can get the bugs out.