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Omnimaga
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ROM Hacking and Console Homebrew
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Omni Emblem
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Topic: Omni Emblem (Read 133407 times)
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DJ Omnimaga
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Re: Omni Emblem
«
Reply #165 on:
July 01, 2011, 02:29:55 pm »
THis looks nice. I'm curious what will be the final product with all the custom tiles and char sprites.
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Geekboy1011
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Re: Omni Emblem
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Reply #166 on:
July 01, 2011, 02:31:30 pm »
who knows. for now im just working on my person. If people can make there sprites like finaliTI did and make custom attack frames IT WILL BE EPIC....supposing justcause can properly relocate all the data tables to the end of the rom...we are going to run low on space X.x
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DJ Omnimaga
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Re: Omni Emblem
«
Reply #167 on:
July 01, 2011, 02:32:46 pm »
Oh right X.x. As for custom tiles there are the ones in my Super Star Hero game actually, if you ever need any.
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Geekboy1011
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Re: Omni Emblem
«
Reply #168 on:
July 01, 2011, 02:57:37 pm »
@dj noted ^_^
@finaliTI what sprites are missing so i can start making your script for your person? ill just put the standing animation frames in the missing slots for now
@justcause if we do custom music i believe we will be needing blazers instrument patch. shadowofchoas updated it to be a bit safer on the rom. just make sure every thing is safe when you apply them (original is in blazers ultimate tutorial this is the other one that im talking about)
http://www.feshrine.net/hacking/projects/soc-fe7instrumenthack.html
«
Last Edit: July 01, 2011, 07:34:46 pm by Geekboy1011
»
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JustCause
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Re: Omni Emblem
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Reply #169 on:
July 01, 2011, 07:42:28 pm »
Didn't know about SoC's update. Thanks.
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Geekboy1011
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Re: Omni Emblem
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Reply #170 on:
July 01, 2011, 07:43:56 pm »
no problem im reading threw blazers tutorial for lulz and figured i would follow the music one along as well its sounds like if done properly it will be alot of fun xD
EDIT: dam just took a look at the size of my FE Omni folder it just peaked over 200megs its at 214 megs currently X.x
«
Last Edit: July 01, 2011, 07:55:29 pm by Geekboy1011
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FinaleTI
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Re: Omni Emblem
«
Reply #171 on:
July 01, 2011, 08:40:57 pm »
I'm not entirely sure exactly which frames are missing, but give me a few days, and I will hopefully have them finished.
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Geekboy1011
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Re: Omni Emblem
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Reply #172 on:
July 01, 2011, 08:45:55 pm »
aight i will start converting what i have then for you ^_^
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Geekboy1011
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Re: Omni Emblem
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Reply #173 on:
July 02, 2011, 12:02:34 am »
double post are the best....specially when they have content worth the double post
umm this was that mid dj asked about earlier...still waiting a response from yeong if we can use it...but it was a nice base to start with to learn
this took me 5 hours to get right....but now that i have done it once i can do it again
... and it does sound awesome.
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Juju
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Re: Omni Emblem
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Reply #174 on:
July 02, 2011, 12:04:13 am »
It does sound awesome indeed. Hope Yeong agrees
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DJ Omnimaga
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Re: Omni Emblem
«
Reply #175 on:
July 02, 2011, 12:08:11 am »
THis is nice. For some reasons the song plays half slower than the original midi, though
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Geekboy1011
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Re: Omni Emblem
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Reply #176 on:
July 02, 2011, 12:10:25 am »
it does X.x
* Geekboy1011 opens the original to check
\0/
that it does...guess the tempo got wacked while recording it. oh well ill go fix it . wont be upping another vid though
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JustCause
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Re: Omni Emblem
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Reply #177 on:
July 02, 2011, 12:20:37 am »
O_O
I. Freaking. Approve.
Epic work, Geekboy. How much space did that eat?
So, the obvious music replacements would be the Player Phase, the Enemy Phase, the Other Phase, a handful of attack themes, and the recruitment theme. What do you guys think?
(I'm starting to feel like I'm losing ownership of the project.
)
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Geekboy1011
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Re: Omni Emblem
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Reply #178 on:
July 02, 2011, 12:25:13 am »
well my rom is now ~20 megs with audio and stuff. and i did it very improperly. and i can free some space up. for use by other things. I tacked the song onto the end of the rom this way i would not have to repoint all the other data >.> <.< but by doing that i can remove the old data and put new data there. so when this is done for real the old song table will be moved to a new location and then the old table becomes free space. if that makes sense
so all said and done it added ~4megs of data to the game. that is including midi samples though.
and na your not losing it. its just slowly becoming a shared project
your still the one with the ideas im just the one with the computer xD
also to fix the bpm issue i have to relise it before i import it into the fire emblem rom...as it adds 2 bytes onto each track to fix
which in consequence changes all the pointers you have to manually apply ;.; which for this song is 8 tracks so 8 pointers you need to change and then the header as well which is another 8 so 16 total
«
Last Edit: July 02, 2011, 12:27:53 am by Geekboy1011
»
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JustCause
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Re: Omni Emblem
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Reply #179 on:
July 02, 2011, 12:28:07 am »
Makes perfect sense. What's the upper limit on expansion?
And, uh, the computer's kinda important.
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Omnimaga
»
Forum
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General Discussion
»
Technology and Development
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ROM Hacking and Console Homebrew
»
Omni Emblem