Author Topic: Omni Emblem  (Read 133383 times)

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Offline Scipi

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Re: Omni Emblem
« Reply #210 on: July 04, 2011, 08:25:41 pm »
http://dl.dropbox.com/u/10573921/Druid.zip

Another snapshot if you wanted to take a look. All I really need to do is modify the facial area, and the front piece of cloth with the gold for two of the files. One is completely done and the other I just need to edit one last part. :P

(PS I just reuploaded the file so it's still the same link as before in case you were wondering)

Imma Cat! =^_^= :3 (It's an emoticon now!)
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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline FinaleTI

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Re: Omni Emblem
« Reply #211 on: July 04, 2011, 08:30:37 pm »
Some WIP Alvar and Beatrice battle sprites. Wanted a little feed back, as to whether or not you guys thought these were good so far.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

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I will be combining Blur and Collision Course into a single gamepack. On hold.

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Offline Geekboy1011

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Re: Omni Emblem
« Reply #212 on: July 04, 2011, 08:51:49 pm »
Some WIP Alvar and Beatrice battle sprites. Wanted a little feed back, as to whether or not you guys thought these were good so far.

wow they look awesome....beatrice looks like she is in her underwear but........still looks amazing :P
* Geekboy1011 hides

Offline Geekboy1011

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Re: Omni Emblem
« Reply #213 on: July 04, 2011, 09:45:10 pm »
i double post to much. never quote me as a good example.... any way



fixed the tempo this was converted with the 5 minute music inserter where as the last one was done with the 40 minute inserter. still it came out nice

Offline JustCause

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Re: Omni Emblem
« Reply #214 on: July 05, 2011, 12:19:39 am »
Some WIP Alvar and Beatrice battle sprites. Wanted a little feed back, as to whether or not you guys thought these were good so far.
Yes, yes, yes, yes, YES.

i double post to much. never quote me as a good example.... any way



fixed the tempo this was converted with the 5 minute music inserter where as the last one was done with the 40 minute inserter. still it came out nice
See above. :P
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Offline shmibs

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Re: Omni Emblem
« Reply #215 on: July 05, 2011, 12:28:12 am »
i'm working on converting sprites from a mage set to those of my character. how is this looking so far? any suggestions?

Offline Geekboy1011

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Re: Omni Emblem
« Reply #216 on: July 05, 2011, 01:55:32 am »
looking really good so far! keep it up ^_^

Offline p2

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Re: Omni Emblem
« Reply #217 on: July 05, 2011, 01:21:34 pm »
Nice!
*insert supercool signature*

Offline FinaleTI

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Re: Omni Emblem
« Reply #218 on: July 06, 2011, 11:22:57 am »
I've finally finished Alvar's battle sprites. Took me 3 days, but they're done.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline p2

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Re: Omni Emblem
« Reply #219 on: July 06, 2011, 11:27:20 am »
looks great!!!
*insert supercool signature*

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Re: Omni Emblem
« Reply #220 on: July 06, 2011, 11:29:01 am »
Wow!  All of these look fantastic!

Offline JustCause

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Re: Omni Emblem
« Reply #221 on: July 06, 2011, 08:05:06 pm »
Okay, serious work is now beginning. I'm going to go through the thread again and figure out everyone's growth rates and bases so I have something to import when I get back. I'll also post my own two characters soon. Until then, thanks for all the support and KEEP BEING AMAZING!

EDIT: Somehow I missed Alvar's battle sprites. These deserve special mention as the greatest thing I've seen today.
« Last Edit: July 06, 2011, 08:21:12 pm by JustCause »
See you, space cowboy...

Offline FinaleTI

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Re: Omni Emblem
« Reply #222 on: July 06, 2011, 08:30:12 pm »
Thanks. I hope to have Beatrice's done in a day or two, since there are considerably less for her than Alvar.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline JustCause

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Re: Omni Emblem
« Reply #223 on: July 06, 2011, 08:33:20 pm »
Dem short shorts. I can't wait!

Oh, and I forget whether I mentioned this before, but I'll be setting the level cap to 99, effectively removing it. You can train your characters basically as much as you want.
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #224 on: July 06, 2011, 08:34:04 pm »
remind me to yell at fe planet for not including unarmed frames this is really annoying X.x