Author Topic: Omni Emblem  (Read 133752 times)

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Offline Geekboy1011

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Re: Omni Emblem
« Reply #30 on: June 02, 2011, 05:34:05 pm »
whats nightmare modules?

and yeah i would like to rip from the rom....makes it easier on me xD

and i use madedit instead of HxD to each his own ^_^

Offline TIfanx1999

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Re: Omni Emblem
« Reply #31 on: June 02, 2011, 07:18:14 pm »
I don't mind helping with sprite mods as long as it's based on a pre-existing in game class if anyone wants help/ needs spriting done. Just pm me and let me know what you want, I'll give it a try. :)

Offline JustCause

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Re: Omni Emblem
« Reply #32 on: June 02, 2011, 07:30:49 pm »
Geekboy, I promise you that FEPlanet sheets are ~9001 times easier. Palettes are impossible to find offsets to, animations themselves are stored compressed, and everything is stored in pieces. I don't doubt you could do it, eventually, but FEPlanet has already done it for you. And let me tell you, even with experience it's a colossal pain.

NMM is basically an offset changer/reference. I don't use it too often, but it's basically required for palette and animation tweaks. Unless you're Xeda.
See you, space cowboy...

Offline TIfanx1999

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Re: Omni Emblem
« Reply #33 on: June 02, 2011, 07:38:02 pm »
Does FE planet actually have a GBA/DS(whichever platform FE7 is on) palette as well? That would be useful as well.

Offline JustCause

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Re: Omni Emblem
« Reply #34 on: June 02, 2011, 07:42:55 pm »
I believe it's RGB 0-35 mapped to 0-255. You shouldn't need to worry about it, though, unless you're an epic perfectionist. Use whatever you like, FEditor will fix it during the import.
See you, space cowboy...

Offline TIfanx1999

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Re: Omni Emblem
« Reply #35 on: June 02, 2011, 08:03:30 pm »
Ah, ok. If it auto-adjusts my color selections, that's fine. :)

Offline Geekboy1011

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Re: Omni Emblem
« Reply #36 on: June 02, 2011, 08:18:33 pm »
aight ill trust you ... still like to learn things though xD

Offline JustCause

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Re: Omni Emblem
« Reply #37 on: June 02, 2011, 08:42:24 pm »
@geekboy: In that case, Blazer's "Ultimate Tutorial" is an excellent starting point. He's a bit disorganized, but it's one of the best explanations you'll get. If you're ultra-serious, head to SerenesForest. I still recommend you use existing dumps, tho.

(in b4 you figure out an easier way to battle frame insert than mine :) )
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #38 on: June 02, 2011, 10:08:55 pm »

I will respect your class decisions, but if no one takes support roles this hack will be VERY hard and no fun. Seriously, we NEED staff users.


Happy to Oblige.

I want to be a Valkyrie

Name : GeekinBox  or GeekBoy              ; your choice

Chibi  : ill add later once I make it xD
Portrait :  ^
Class : Valkyrie
Personality : Caring, Kind, Want to get done what needs to be when it needs to be done not later (persistent pushy insistent)
Death Quote : "Until Time Brings Us Together Again....Goodbye..." 
Stats :
  mag
  skl
  spd
  res
  def
  hp
  lck
 

Con: Hefty but nimble

Physical Apperance : I want to make me a new sprite sheet if I can but the pallet i like is ; Orange hazel(bluegreen) and Dark red


Ill edit and bump when i get relative spriting done for attacks and such once i can find them....

Offline JustCause

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Re: Omni Emblem
« Reply #39 on: June 02, 2011, 11:17:00 pm »
Extreme Glass Cannon much? XD I'll buff your Spd too, Valks are underpowered so it'll balance. Enemy Phase will still be hard for you, tho.

As I'm sure you are aware, there is no male Valk animation. If you'd like a male base to work with, FE8 Mage Knights could prove to be usable.

Starting Inventory: Thunder 30/30, Physic 15/15, Elixir 3/3, Speedwings.
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #40 on: June 02, 2011, 11:19:58 pm »
Yeah working on sprite animations now actually as i want something a little different :P

we shall see how it comes out though xD

Offline JustCause

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Re: Omni Emblem
« Reply #41 on: June 03, 2011, 02:25:51 pm »
Reallocated some stuff.

Ninian -> Freyaday
Dancer -> Loli
"Catboy~loli-ballerino extraordinaire. Calm and confident."

Guy -> Finale
"'The Ruby Blaze.' Quick wits and a quicker blade."

Basilikos -> Banhammer
+20 crit. 15 Mt. Requires S Rank.

Excalibur -> Banima
Brave weapon. Low Wt, 0 Mt, +5 Spd. Requires S Rank.

Silence -> Mute
Buffed Hit.

Priscilla -> GeekBoy
No description text yet: help me out, guys!
See you, space cowboy...

Offline Freyaday

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Re: Omni Emblem
« Reply #42 on: June 03, 2011, 03:03:15 pm »
Sounds cool, JustCause!
* Freyaday likey
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline JustCause

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Re: Omni Emblem
« Reply #43 on: June 08, 2011, 02:15:03 pm »
Vulnerary -> Peanuts
Heals 15 (+5) damage. Newly recruited units automatically recieve one.

Shellyhowell, spambot extraordinaire, is the first boss. Class suggestions welcome.

I can now code inbattle talk events between allied units, so if any two members want to write support conversations and such, I'll code them.

Hoping to upload vids before I leave for vacation!
See you, space cowboy...

Offline JustCause

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Re: Omni Emblem
« Reply #44 on: June 09, 2011, 01:22:51 pm »
I'll just leave this here.

See you, space cowboy...