Author Topic: Omni Emblem  (Read 133647 times)

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Offline FinaleTI

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Re: Omni Emblem
« Reply #135 on: June 29, 2011, 07:41:40 pm »
What kind of sizes would you think would work if re-scripting where an option? I believe that the width doesn't need to be changed, only the height, and the difference in height is definitely less than 8 pixels, but I'm not entirely sure what the max is.

Otherwise, I can just re-palette the sprites and attempt to make a few small mods.


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My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

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Offline Geekboy1011

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Re: Omni Emblem
« Reply #136 on: June 29, 2011, 07:49:58 pm »
if i need to i can rescript if off a sprite sheet like the last one.  so go wild if you want to be fully custom. if not repallate it if you want but i think we might be better off waiting for justcause. but if you want to change it up ill just rescript it :P

Offline JustCause

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Re: Omni Emblem
« Reply #137 on: June 29, 2011, 10:09:49 pm »
Quote from: JustCause
Spell editing is hard.
i edited the forblaze spell
...dammit, Geekboy, you're making me look bad! :P

Also, I believe JustCause was considering using Lyn as a base for Frey's catgirl, but I could be wrong.
I'm using Lyn's table slot due to her lord status. We can't have Omni's mascot dying. Her promoted animation (Blade Lord) could be something to work with, but Frey prolly has his own ideas about that.

I forget; who's making the catboy/girl class?
Animations? That would be anyone but me. Prolly Geekboy since he has this figured out.

waiting for justcause
This is a bad idea and you should never do it. Ever. Especially not when I'm away from computers.

justcause how were you importing them? by manually breaking his sprite sheet up to match these????
FEditor has a much easier way to do this based on importing 320x240 human-readable images. It's in Blazer's tutorial.

GENERAL NOTICE RE ANIMATION CHANGES:
Repalettes can be done in about 5 minutes. Custom insertions will take much longer. Much, much longer if it's something like our as-yet-unnamed superdark peg knight trio, where we need separate animations for specific members of the class: this requires me to throw the animation into freespace, and I have no idea where my freespace is. Much, much, much much MUCH longer if I have to rewrite the frame structure. In short, if you'd be happy with a repalette, that would save me time. Don't settle, tho.


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Offline mrmprog

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Re: Omni Emblem
« Reply #138 on: June 29, 2011, 10:29:50 pm »
Would you mind any more people?

Offline JustCause

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Re: Omni Emblem
« Reply #139 on: June 29, 2011, 10:31:54 pm »
Would you mind any more people?
Nope, not at all! Fire Emblem games are known for their ridiculously large casts. I've still got a long way to go if I want to match FE8 :P
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #140 on: June 29, 2011, 10:35:05 pm »
ok ill look that part up in blazers tutorial ive been just goofing and not really reading tutorials for any of this >.> <.< we were waiting for you cause well i did not know what to do >.> <.< so i just chucked them the normal sprite sheets

as for making you look bad na its not that hard its just sparcely documented when you get back ill walk you threw the steps ^_^

freespace ... not an issue you can expand the size of the rom with some magics and then it should not be a problem  (another feature of feditor i believe)

catloli thing kk ill make some custom stuff and throw it over lyn in my copy for now just to show stuff ill save every thing i do in a easy to repeat format

and finnaly ill take a look at injection if i am not mistaken its not to hard to do. as it just becomes a increment in the table which then has every thing else on it not to sure i have to look again. or i can leave it to you what ever works
* Geekboy1011 goes to work on that rickroll spell now


also im not a god just a person who had a lot of spare time today :P

Offline mrmprog

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Re: Omni Emblem
« Reply #141 on: June 29, 2011, 10:51:46 pm »
Name: mrmprog
Chibi:I am not very artistic, so I am not sure
Portrait:^
Class:Assassin
Personality: Normally cheerful, but is angered easily by others stupidity. Somewhat mysterious.
Death quote: You have bested me today, but... THE GAME!
Stats:
Spd
Skl
Mag
Str
Hp
Def
Res
Lck
Con: Tall, but very light and strong.
Physical Appearance: The original sprite is good, but black and thinner.


Offline JustCause

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Re: Omni Emblem
« Reply #142 on: June 29, 2011, 10:53:59 pm »
Alright, two Assassins! (That word is way harder for me to spell than it should be.)

Thanks for the submission! You'll be occupying Jaffar's table slot.
See you, space cowboy...

Offline mrmprog

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Re: Omni Emblem
« Reply #143 on: June 29, 2011, 10:56:50 pm »
The no picture thing wont be a problem, will it?
I was actually considering a Rick Astley sorta look  :D
« Last Edit: June 29, 2011, 10:58:27 pm by mrmprog »

Offline JustCause

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Re: Omni Emblem
« Reply #144 on: June 29, 2011, 10:58:27 pm »
The no picture thing wont be a problem will it?
Everyone without pictures will get a generic mug and chibi from FEPlanet's vast stores of custom sprites. Not at all. (Honestly, I didn't expect anyone to include portraits or chibis...lol Finale.)
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #145 on: June 29, 2011, 11:02:51 pm »
ill be making some...wait till you see whta i do for my valkerie character...i plan on doing him from scratch...attack animations and all

Offline JustCause

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Re: Omni Emblem
« Reply #146 on: June 29, 2011, 11:12:10 pm »
ill be making some...wait till you see whta i do for my valkerie character...i plan on doing him from scratch...attack animations and all
Oooh, full custom? I can't wait!
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #147 on: June 30, 2011, 03:15:35 am »
@just yes it will be epic i just need to get working on it :P

@ finali    i learned something new so ill see about getting your previous sheet done correctly more to learn i guess xD so just hold up on editing that other sheet sorry :/ unless of course you want to remake your battle animations from scratch then go for it and ill make magic happen

Offline merthsoft

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Re: Omni Emblem
« Reply #148 on: June 30, 2011, 10:46:32 am »
Can I be a boss enemy? That would be cool. Geekboy can make my sprites. What specifics would be needed for that?
Shaun

Offline Geekboy1011

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Re: Omni Emblem
« Reply #149 on: June 30, 2011, 10:48:46 am »
still need the genereic stats description/class stats described in the first post so we can balance your character into the game. picture info wise just the generic blatant description of what you want to look like. i should be able to work off that